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Digital Design (ARCH20004)
Undergraduate level 2Points: 12.5Not available in 2017
Overview
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This subject will allow students to develop a range of digital and physical modelling skills through understanding material techniques of manipulation.
A series of lectures will introduce students to modelling techniques, allowing them to understand the role of descriptive geometry in the modelling environment. Students will learn about why designers make models and the difference between representational models and prototypes.
Workshop and lab sessions are hands-on, putting into practice the ideas explored in lectures. Students explore a range of techniques in the first half of the semester, manipulating material such as plaster, wood and metal, moving on to explore the workflow from digital to physical modelling.
At the end of semester, students design and prepare their own portfolio.
Intended learning outcomes
Students who have successfully completed this subject should be able to:
- Work with model making techniques to communicate design ideas and thinking;
- Work across different materials and industry standard software;
- Understand the workflow from digital to physical modelling and its translation process;
- Understand regulations for health and safety operation of workshop environment;
- Understand the role of modelling and its functions in contemporary design and practice;
- Demonstrate basic photography and portfolio layout skills;
- Integrate digital tools in presentation and communication of design ideas.
Generic skills
On completion of the subject, students would have developed the following skills:
- Develop an understanding of material behaviour and modelling techniques;
- Develop a familiarity and awareness of workshop environment;
- Develop skill and dexterity through making;
- Develop capacity for independent and creative inquiry into material;
- Self-directed learning and experimentation with modelling techniquesDeveloped an understanding of how such techniques are related to creative thinking.
Last updated: 11 April 2024
Eligibility and requirements
Prerequisites
Code | Name | Teaching period | Credit Points |
---|---|---|---|
ARCH10001 | Foundations of Design: Representation |
Semester 2 (On Campus - Parkville)
Semester 1 (On Campus - Parkville)
|
12.5 |
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 11 April 2024
Assessment
Additional details
- Contribution to a positive class culture as demonstrated by class preparation, contribution to group work and discussion, constructive critique of other students’ work and accepting critique in a constructive manner when completing the final project, due throughout semester (10%);
- Workshop induction, and health and safety test, due week 1 or 2, (5%);
- Interim assessment of tasks, containing drawings, sketches and photography of models (approximately 15 hours of work) due week 4, (15%);
- Interim assessment of tasks containing collated and composed drawings of digital model and photography of physical models into draft journal format (approximately 20 hours of work) due week 7, (20%);
- Portfolio submission as formatted journal, containing collated and composed drawings, sketches and photography of physical model with reflective writing (equivalent to 50 hours of work) due second week of examination period, (50%).
Hurdle requirements: Attendance at 75% or more of classes. There is a health and safety quiz (in week 1 or 2), which students must pass in order to use the workshop.
Last updated: 11 April 2024
Dates & times
Not available in 2017
Time commitment details
170 hours
Last updated: 11 April 2024
Further information
- Texts
Prescribed texts
Refer to the note section
- Subject notes
A laptop with faculty specifications found: https://msd.unimelb.edu.au/abp-specialist-it-support
Rhinoceros 3D software. Note: Apple-Mac users will require Windows operating system. - Related Handbook entries
This subject contributes to the following:
Type Name Informal specialisation Bachelor of Design Elective Subjects - Breadth options
This subject is available as breadth in the following courses:
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Last updated: 11 April 2024