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Graphics and Interaction (COMP30019)
Undergraduate level 3Points: 12.5On Campus (Parkville)
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Semester 2
Overview
Availability | Semester 2 |
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Fees | Look up fees |
AIMS
This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. The emphasis is on 2D and 3D computer graphics and the geometric modelling techniques used for representing and interacting with objects in dynamic scenes. Techniques considered include transformation geometry, illumination models and the real-time rendering (shading) models. The subject is centred on developing Apps for tablet computers based on natural user interfaces (NUIs), a term used by developers of human-machine interfaces that effectively become invisible to their users through successive learned interactions. Technologies likely to be considered are: virtual reality, computer games, augmented reality, tele-presence, or other modalities such as interaction through the sense of touch, audio or image processing and analysis. This subject supports course-level objectives by allowing students to develop analytical skills to understand the complexity of developing real-world computer graphics and interaction applications.
INDICATIVE CONTENT
Topics are drawn from computational geometry and human-computer interaction including:
- 2D and 3D computer graphics
- Colour and illumination models
- Raster and vector graphics
- Geometric modelling
- Rendering (shading) and visualisation
- Geometric transformations (including projection)
- Computational matrix geometry and/or animation (kinematics)
- Interaction categories and styles (particularly graphical user interfaces)
- Usability and accessibility (including interaction for people with disabilities).
Intended learning outcomes
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
- Understand the theoretical concepts of computational geometry and human-computer interaction
- Be able to evaluate, design, and implement software for computer graphics and human-computer interaction
- Understand the strengths and weaknesses of different technological approaches to computer graphics and interaction
- Be able to use of computer graphics and other appropriate technologies for developing applications
- Apply principles of computer graphics to specific problems in a variety of domains.
Generic skills
On completion of this subject students should have developed the following skills:
- Analytical and interpretative skills, through the conceptualization of classes of technology and through the analysis and development of real world cases
- Design skills, through proposing new uses of technology to support engineering tasks
- Team-work, through working on a group project
- Presentation skills.
Last updated: 11 April 2024
Eligibility and requirements
Prerequisites
Students must have completed ONE of the following subjects:
Code | Name | Teaching period | Credit Points |
---|---|---|---|
COMP20003 | Algorithms and Data Structures | Semester 2 (On Campus - Parkville) |
12.5 |
COMP20007 | Design of Algorithms | Semester 1 (On Campus - Parkville) |
12.5 |
COMP90038 | Algorithms and Complexity |
Semester 2 (On Campus - Parkville)
Semester 1 (On Campus - Parkville)
|
12.5 |
Corequisites
None
Non-allowed subjects
Students cannot enrol in and gain credit for this subject and:
433-380 Graphics and Computation
433-371 Interactive System Design
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 11 April 2024
Assessment
Additional details
- Attendance and participation in laboratory classes with one team-based programming assignment (10%) between Weeks 5 to 7, involving 2 to 3 team members, each committing 10 - 13 hours of work including preparation. ILOs 3 to 4 are addressed in these laboratory classes.
- One written 60 minutes test (10%) held in Weeks 5 to 6. ILOs 1 and 2 are addressed in the test.
- One programming-based assignment (30%) due in Weeks 11 to 12, requiring 30 - 35 hours of work. ILOs 3 to 5 are addressed in this assignment.
- One written 2-hour closed book end-of-semester examination (50%). ILOs 1 to 3 are addressed in the exam.
Hurdle requirement: the examination is a hurdle and must be passed to pass the subject.
Last updated: 11 April 2024
Dates & times
- Semester 2
Principal coordinator Jorge Goncalves Mode of delivery On Campus (Parkville) Contact hours 48 hours, comprising of two 1-hour lectures and one 2-hour tutorial per week Total time commitment 170 hours Teaching period 24 July 2017 to 22 October 2017 Last self-enrol date 4 August 2017 Census date 31 August 2017 Last date to withdraw without fail 22 September 2017 Assessment period ends 17 November 2017 Semester 2 contact information
Time commitment details
170 hours
Last updated: 11 April 2024
Further information
- Texts
Prescribed texts
TBA
- Subject notes
LEARNING AND TEACHING METHODS
The subject involves two 1-hour lectures per week followed by one 2-hour tutorial (workshop) held in a computer laboratory. Weekly readings are assigned from textbooks, and weekly laboratory exercises are assigned. A significant amount of project work is assigned.
INDICATIVE KEY LEARNING RESOURCES
At the beginning of the year, the coordinator will propose textbook(s) on computer graphics and interaction and will be made available through the University Bookshop and library.
CAREERS / INDUSTRY LINKS
The University of Melbourne and Microsoft have created a new teaching innovative, Apps@Melbourne, for the many talented students keen on developing Apps for tablet computers. Students enrolled in this subject have the opportunity to publish Apps they have developed on the store to be made available to the wider community. The IT industry is a large and steadily growing industry and graphics and interaction is an integral part of many facets of this industry.
- Related Handbook entries
This subject contributes to the following:
Type Name Informal specialisation Computer Science Informal specialisation Computer Science Informal specialisation Computer Science Informal specialisation Science-credited subjects - new generation B-SCI and B-ENG. Informal specialisation Non- allowed Breadth Subjects within the Bachelor of Design - relating to specific majors Major Computing Informal specialisation Master of Engineering (Software) Informal specialisation Selective subjects for B-BMED Specialisation (formal) Software Informal specialisation Bachelor of Design Elective Subjects Major Computer Science Major Computer Science - Breadth options
This subject is available as breadth in the following courses:
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 11 April 2024