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Interactive Technology Project (INFO30008)
Undergraduate level 3Points: 25Not available in 2017
Overview
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AIMS
As the 25pt capstone for the Digital Technologies Major, this subject creates an opportunity for students to work as an independent team to develop and evaluate a novel proposal for a new interactive technology or new application of existing technologies. The group will work under a supervisory framework and be given regular briefings on their activities and expected progress. Using knowledge and techniques from INFO10003Fundamentals of Interaction Design, the group will identify and analyse an existing situation of use, develop a ‘design concept’, and a digital prototype to realise part of that concept. Using knowledge and techniques from INFO20004 Usability Evaluation Methods, the group will conduct an evaluation of their prototype and interpret the resulting findings. Students will learn how to develop a technology innovation proposal for their design concept that builds on evaluation findings to mount a business case.
Intended learning outcomes
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
- Be able to identify, formulate and communicate a high-level design concept for an innovative interactive technology.
- Be able to devise a clear set of requirements and opportunities for new digital technologies in a specific real-world context.
- Be able to develop a detailed and viable project plan for the full life-cycle of design-build-evaluate of a digital technology.
- Develop experience of executing a digital technology prototyping project.
- Be able to apply and adapt previously learned evaluation methods to a specific digital project and to determine to extent to which requirements have been met.
- Develop and construct a persuasive case for the full development of a design based on the demonstrated evidence of a prototyping project.
Generic skills
On completion of this subject, students should have developed the following generic skills:
- The ability to undertake problem identification, formulation and solution
- The capacity to solve problems, including the collection and evaluation of information
- An ability to contribute effectively within a team
- The ability to communicate designs and design thinking
- The capacity for critical and independent thought and reflection
- Profound respect for truth and intellectual integrity, and for the ethics of scholarship
- An expectation of the need to undertake lifelong learning, and the capacity to do so.
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
Code | Name | Teaching period | Credit Points |
---|---|---|---|
INFO20004 | Usability Evaluation Methods | Not available in 2023 |
12.5 |
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Additional details
- Assignment 1 – Opportunity Identification and Digital Prototyping: Group project (3-5 students). The group will identify a new opportunity for interactive technology design, with an associated context of potential users. A design concept will be developed, and a prototype will be designed and built to reflect some part of the design concept. The work is submitted as a written and illustrated report (4000 words – 20%) and a presentation (10 minutes – 10%), requiring approximately 50 hours of work per student. Due in week 7 (30%). Addressing Intended Learning Outcomes (ILO) 1, 2, 3.
- Assignment 2 – Evaluation of digital prototype: Group project (3-5 students) building on Assignment 1. The group will plan and conduct a usability evaluation of their digital prototype, using chosen evaluation techniques. The work is submitted as written and illustrated report of evaluation findings and design recommendations (4000 words - 20%) and a presentation (10 minutes – 10%), requiring approximately 50 hours of work per student. Due in week 11 (30%). (ILO 3, 4, 5).
- Assignment 3 – An individually submitted digital innovation proposal (of 3000 words) which presents a business case for a new digital technology based on the evidence of the prototype developed during semester, and requiring 20 hours of work. Due in week 12 (40%).
Assignment 3 is a hurdle and must be passed to pass the subject. (ILO 6)
Last updated: 3 November 2022
Dates & times
Not available in 2017
Time commitment details
340 hours
Last updated: 3 November 2022
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Related Handbook entries
This subject contributes to the following:
Type Name Informal specialisation Bachelor of Design Elective Subjects Major Digital Technologies - Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
Last updated: 3 November 2022