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Screen Media and Mediated Experiences (SCRN40009)
HonoursPoints: 12.5On Campus (Parkville)
Overview
Availability | Semester 2 |
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Fees | Look up fees |
We live in a world mediated by screen technologies, and our lives are marked by radical transitions and advances in media that have altered our perception and experience of reality. This subject analyses the nature of current screen media, including film, computer game, television, internet and mobile technologies and it explores their histories and genealogies -- what Zielinski calls the 'deep time' of screen media history. Following an interdisciplinary approach, this subject will study the history of various screen media, asking how they contributed to perceptions of the world. It will examine their relationship with their audiences and their links with science on the one hand and art, entertainment and illusionism on the other. This subject will explore why humans have a long history of desiring to extend our senses and intensify reality through technological mediation. It will investigate the concepts of embodied technology and the technologized body within the context of public and private screen mediated spaces.
Intended learning outcomes
On successful completion of this subject, students should be able to:
- explore the impact that screen media have had in defining and mediating our interaction with the world around us;
- evaluate screen media such as television, film, computer games, the internet, mobile phones and iPods within the broader historical context of other media forms such as magic lanterns, stereoscopes, panorama and perspective boxes;
- examine the impact that digital media have had on shaping the social sphere - from gallery spaces and art exhibitions, to retail centres and shopping experiences;
- study the interpretative and theoretical models that have emerged in response to the screen media and their histories - from analogue to digital traditions; and
- consider the following in relation to screen media: narrative and multilinearity, illusion and representation, identity, virtual communities, interactivity and database aesthetics.
Generic skills
At the completion of this subject, student should gain the following generic skills:
- be able to demonstrate a high level of written and oral communication skills, including conformity to academic protocols of presentation and research;
- be able to demonstrate a high level of competence in reading, synthesizing, and presenting to others the relevant historical and theoretical material; and
- be able to present original research that includes reflection on their own learning.
Last updated: 3 November 2022