|Fees||Look up fees|
Installations and Happenings forms part of the Event Design specialisation.
This subject explores the potential of small-scale events and temporary spatial interventions to reimagine public spaces. From street art, pop-up parks, temporary installations, guerrilla gardens and street performances, it examines a diversity of political tactics and place-making tools that designer-citizens use to activate and revitalise urban spaces. The subject will include a series of lectures with accompanying readings, workshops, site-specific research and experience-based tasks. Students will be exposed to a number of hands-on strategies for working across sites and communities to uncover the social, cultural and environmental conditions of place. This will provide inspiration for students to realise their own small-scale and temporary spatial interventions that foster dialogue, build social capital and address critical global-to-local issues
Intended learning outcomes
- Understand and articulate the histories, contemporary policies and design praxis governing installations and happenings in relation to public urban space;
- Strategically use a range of theories (performative, artistic, environmental, historical, philosophical, scientific, etc.) to make them relevant to the task at hand;
- Propose strategies, plans, designs and tactics to foster dialogue and address critical community issues.
- Demonstrate a basic understanding of the compliance/OH&S issues surrounding small scale urban interventions and public events;
- Effectively document and communicate the research and development of a design project from concept to implementation, and reflect on the outcome.
- Upon successful completion of this subject the student will have had the opportunity to develop the following generic skills: • cognitive skills to review critically, analyse, consolidate and synthesise knowledge about their discipline; • cognitive and technical skills to demonstrate a broad understanding of design with depth in at least one discipline; • cognitive and creative skills to exercise critical thinking and judgement in identifying and solving design problems with intellectual independence; • communication skills to present a clear, coherent and independent exposition of knowledge and ideas; • be able to participate in team work through involvement in syndicate groups and group discussions.
Last updated: 18 December 2020