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Design Visualisation: Digital Techniques (ARCH30005)
Undergraduate level 3Points: 12.5On Campus (Parkville)
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Overview
Availability(Quotas apply) | Semester 2 |
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Fees | Look up fees |
Design Visualisation: Digital Techniques forms part of the Digital Visualisation specialisation in the Bachelor Design
This subject brings together practical know-how and critical thinking around the field of digital visualisations of space using industry standard software. Building on the digital representational and design skills acquired in the pre-requisite subject, students will learn the principles of colour, material mapping, lighting, composition, entourage, story boarding, rendering and animation techniques. Students will acquire new skills for building digital models, setting up ‘cameras’, adding ‘entourage’ (people, vegetation etc) with post-production across an ecology of software. The subject will be delivered through a series of lectures, specialist software workshop led by industry expert and tutorials. The outcome will be a portfolio of image rendering and animation positioned within a critical theoretical context of image-production in contemporary design practice. Concluding each lecture and workshop, students will be introduced to self-teaching modules that will enable further experimentation with media and techniques.
Intended learning outcomes
On successful completion of this subject, students should be able to:
- Demonstrate an understanding of the professional and theoretical contexts of the design visualisation
- Demonstrate an understanding of theories of colour, texture mapping, lighting and composition
- Demonstrate the skills in using technology to enable effective communication of ideas in 2D and 3D digitally produced graphics formats
- Apply methodological skills relevant to the identification and resolution of problems in digital modelling and rendering
- Critically evaluate of outcomes
Generic skills
- Upon successful completion of this subject the student will have had the opportunity to develop the following generic skills: • Engage confidently in self-directed study and research; • Communicate ideas effectively in written, graphic and oral formats • Use appropriate technologies • Developed an understanding of how such techniques are related to creative thinking
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
Code | Name | Teaching period | Credit Points |
---|---|---|---|
ARCH20004 | Digital Design | Semester 1 (On Campus - Parkville) |
12.5 |
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Additional details
Module 1: contains documentation of techniques and outcome of rendering exercises collated in process journal format, (equivalent to 30 hours of work per student), due week 5, 25%;
Module 2 contains composed interior rendering image collated in process journal format, (equivalent to 30 hours of work per student), due week 8, 25%;
Module 3 contains composed exterior rendering image and a choreographed 90 sec animation sequence with verbal presentation, (equivalent to 36 hours of work per student), due exam period , 30%;
Portfolio submission contains formatted journal containing collated and composed renderings and animation (as stills) as a portfolio, equivalent to 24 hours of work, due exam period , 20%.
Hurdle requirements:
1. Attendance at least 75% of tutorial and workshop session
2. Submission of Final Portfolio is a hurdle requirement
Last updated: 3 November 2022
Quotas apply to this subject
Dates & times
- Semester 2
Mode of delivery On Campus (Parkville) Contact hours 54 hours ( 8X1 hour lecture class and 46 hours studios and workshops) Total time commitment 170 hours Teaching period 29 July 2019 to 27 October 2019 Last self-enrol date 9 August 2019 Census date 31 August 2019 Last date to withdraw without fail 27 September 2019 Assessment period ends 22 November 2019
Additional delivery details
Last updated: 3 November 2022
Further information
- Texts
Prescribed texts
Adobe Photoshop, InDesign and Illustrator, Rhinoceros, 3ds Max and Vray for 3dsmax software. All workshops and tutorials are taught on window platform only. Note: Apple-Mac users will require Windows operating system.
Course reader will be provided on LMS - Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 3 November 2022