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  3. The Electronic Arts: Vision and Sound

The Electronic Arts: Vision and Sound (CCDP10002)

Undergraduate level 1Points: 12.5On Campus (Parkville)

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Overview

Year of offer2019
Subject levelUndergraduate Level 1
Subject codeCCDP10002
Campus
Parkville
Availability
Semester 1
Semester 2
FeesSubject EFTSL, Level, Discipline & Census Date

This course explores creative work in many fields that use technology as the core of its work. The use of electronics in The Visual Arts, Video, Experimental Film, Music and Sound Art, Theatre, Installations, Advertising, Multimedia and Design are covered from different perspectives and examined through the lens of many disciplines. We will look at practical applications from historical and contemporary perspectives as well as the theories underpinning these practices. The course is an overview and presentations of lectures on 20th and 21st century electronic art and the collaborations of inventors, artists, industry conditions and innovators that make it all possible. The course will involve guest speakers on their work and discipline as well as a wide range of presentations on historical material and the newest developments in electronic and hybrid digital and analogue methods.

Regular practical challenges throughout the semester will reinforce facility with the standard tools of the digital workstations and analogue techniques. Weekly journals will engage writing skills and critical thinking. Students will produce and present original electronic works in collaborative groups.

Intended learning outcomes

  • Have a broad understanding of the historical and contemporary field of artists working with electronics in architecture, design, visual arts, dance, film, theatre, production techniques and all associated transdiscipline applications of creative work developing in the 21st century
  • Have developed an appreciation and understanding of the cross discipline nature of the range of art and technological forms under the heading Electronic Arts as well as the history, theory and practical experimentation within a creative and collaborative group environment.
  • Be cognisant of and sympathetic to a broad range of art forms within their technological and economic context.
  • Appreciate solo and group interactive creative process and the aspects necessary for success in the presentation in a variety of media contexts
  • Have developed an appreciation of the collaborative process of hybrid conceptual/technological outcomes within an interdisciplinary context.
  • To develop a continuing interest in the specialist practices of different disciplines and to be curious about continuing further in-depth discipline specific studies in other courses

Generic skills

Upon completion of this subject students should be able to:

  • Reach a high level of achievement in artistic practice, problem solving and communication
  • Be critical and creative thinkers, with an aptitude for continued self-directed learning
  • Have the capacity to participate fully in collaborative learning and to have facility in applying creative problem solving to a range of specialist disciplines and applications

Last updated: 5 June 2019