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This subject explores the impact that digital technologies have had in the world of screen media and in mediating the world around us. Film and television has, over the last century, become an integral part of our reality but, since the advent of the digital era, screen media have become even more integrated into the social sphere. This subject will focus on: applying diverse and interdisciplinary interpretative tools to analyse the impact of digital special effects on the cinema; the forms of player engagement made possible by the digital nature of video games; the advent of digital technology and the rise of the theme park; the phenomenon of the second screen and television viewing; the impact of screen media on the urbanscape.
Intended learning outcomes
On successful completion of this subject, students should have:
- developed an understanding of the historical development of digital technology within the context of entertainment screen histories;
- accounted for the impact that digital technology has had on traditional media, including film and television;
- an understanding of how screen technologies have impacted on the social environment; and
- a knowledge of key interpretative and theoretical models that have emerged in response to the digital screenscape.
At the completiion of this subject, students should gain the following generic skills:
- a capacity for critical thinking through the use of readings and discussion to develop an understanding of the considerations that underpin digital media studies;
- high-level written and oral communication skills through contribution to class discussions and the completion of assignments;
- skills in research through the preparation of class papers and assignments, including the use of online as well as print-based materials;
- skills in time management and planning through managing workloads for recommended reading, tutorial presentations and assessment requirements; and
- a capacity for theoretical analysis through engagement with a range of texts that offer different perspectives on publishing as a component of the wider field of cultural practices.
Last updated: 4 August 2020