|Year of offer||2019|
|Subject level||Graduate coursework|
|Fees||Subject EFTSL, Level, Discipline & Census Date|
This subject gives students in the Master of Engineering (Software) their first experience in analysing, designing, implementing, managing and delivering a small software engineering project. The aim of the subject is to give students an understanding of the major phases of software development, what each phase requires and how that phase fits into the overall engineering process. The subject also aims to give students an understanding of the importance of analysis, design, quality assurance activities and management activities within a software engineering process and to underpin the practical aspects of the management, analysis, design and validation subjects within the degree.
Students will work in teams to conceive, analyse, design, implement and test a non-trivial software system for an external client. A key part of the project is for students to develop and manage a repeatable process in order to deliver a quality software product Workshops will explore the application of theory to your project and include selected topics drawn from: requirements analysis, design, implementation, testing and software project management relevant to the phase of the project that students are currently working on.
This subject has been integrated with the Skills Towards Employment Program (STEP) and contains activities that can assist in the completion of the Engineering Practice Hurdle (EPH).
Intended learning outcomes
INTENDED LEARNING OUTCOMES (ILO)
Having completed this unit the student is expected to:
- Be able to design and manage a repeatable process to achieve specific project goals
- Be able to apply software engineering principles and techniques to the development of a non-trivial software system
- Work with external stakeholders to develop software systems to meet stakeholder needs
- Integrate the knowledge gained in other subjects in the solution of a real world problem
On completion of the subject the student should have the following skills:
- Ability to apply knowledge of science and software engineering fundamentals
- Ability to undertake problem identification, formulation, and solution
- Proficiency in software engineering design
- Ability to conduct an engineering project
- Ability to communicate effectively, with the engineering team and with the community at large
- Ability to manage information and documentation
- Capacity for creativity and innovation
- Understanding of professional and ethical responsibilities, and commitment to them
- Ability to function effectively as an individual and in multidisciplinary and multicultural teams, as a team leader or manager as well as an effective team member
- Capacity for lifelong learning and professional development.
Eligibility and requirements
The following subjects may be taken concurrently with SWEN90014:
|Code||Name||Teaching period||Credit Points|
|SWEN30006||Software Modelling and Design||
|SWEN90016||Software Processes and Management||
Prerequisites do not apply to students admitted to the 200 point program of the Master of Engineering.
Core participation requirements
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Each project team of 4-5 students will be assessed based on the engineering artefacts produced during the project and on the deliverables produced at the end of the project. Specific timing of artefacts is dependent on the team's project plan, to be defined in coordination with their supervisor.
80% of each student's mark will be made up from a team mark. All team members will receive the same team mark, unless there are exceptional circumstances to warrant individual marking.
A team’s mark consists of the following components.
- The engineering analysis, design, release and process-related documentation, requiring approximately 65-70 hours (50%) and including:
- A project management component assessing the team’s ability to manage a repeatable process
- An analysis and design component assessing the team’s ability to apply software engineering principles and techniques to the development of a software system
- A test planning component assessing the team’s ability to apply software engineering knowledge of validation and verification.
2. Final release of Software, in week 12, requiring approximately 35 – 40 hours, (30%) that assesses the team’s ability to develop a non-trivial software system using software engineering principles and techniques
3. 20% of each student's mark will be based on their individual contribution to the project, assessed on the same quality criteria as points 2 and 3
A component of each submission addresses each of the Intended Learning Outcomes (ILOs). ILOs 1, 2, and 4 are specifically addressed by the final release (item 2)
ILO 3 is specifically addressed via the project management component of item 1
All students are expected to participate in team meetings and workshops and contribute towards analysis and process related engineering documentation, coding and other team activities. Each student is expected to spend around 120 hours during the semester for project activities.
Dates & times
- Semester 2
Coordinator Patanamon Thongtanunam Mode of delivery On Campus — Parkville Contact hours 3 hours per week. Total time commitment 200 hours Teaching period 29 July 2019 to 27 October 2019 Last self-enrol date 9 August 2019 Census date 31 August 2019 Last date to withdraw without fail 27 September 2019 Assessment period ends 22 November 2019
Semester 2 contact information
Dr Patanamon Thongtanunam
Time commitment details
- Subject notes
LEARNING AND TEACHING METHODS
The philosophy behind the subject is that students learn software engineering by ‘doing it’. The software engineering project provides a realistic learning environment typically with an external client that wants to use the software.
Each student team is assigned a supervisor who acts as a mentor and guide throughout the project. Teams meet with their supervisor regularly to monitor progress and to discuss issues that arise during the project. The interaction between the student team and the client often raises issues that provide the topics for workshops and supervisor meetings.
The subject comprises one lecture and one two-hour workshop per week. Lectures are used to coordinate the teams, deliver software engineering theory and practice relevant to the stage of the project reached, and to share experiences between the teams. Workshops are used to discuss issues raised within the project, translate theory to practice relevant to the stage of the project reached and to share experiences.
INDICATIVE KEY LEARNING RESOURCES
The subject is administered through the University’s Learning Management System (LMS). Templates for the various artefacts, guidelines on engineering processes and links to software engineering tools are available through the LMS. A standard development environment is provided that includes programming languages, libraries and development tools is provided to the students and is available on most engineering computers.
CAREERS / INDUSTRY LINKS
The software industry is expanding and along with it the demand for software engineers that are capable of the analytical and management skills beyond programming. The industry is also changing in the nature of the projects being undertaken with many software engineers now working in multidisciplinary project teams. The skills and experience gained in this subject are valued by employers and are often seen as a necessary grounding for a career in software and technology related industries.
The subject uses external clients from outside of the Department and thus seeks to expose students to the types of environments in which software engineering projects take place. Guest lectures by are also given to highlight aspects of industrial practice and to expose students to the practical aspects of software engineering.
- Related Handbook entries
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.