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The Electronic Arts: Vision and Sound (CCDP10002)
Undergraduate level 1Points: 12.5On Campus (Parkville)
For information about the University’s phased return to campus and in-person activity in Winter and Semester 2, please refer to the on-campus subjects page.
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Please refer to the LMS for up-to-date subject information, including assessment and participation requirements, for subjects being offered in 2020.
Overview
Availability | Semester 1 Semester 2 |
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Fees | Look up fees |
This course explores creative work in many fields that use technology as the core of its work. The use of electronics in The Visual Arts, Video, Experimental Film, Music and Sound Art, Theatre, Installations, Advertising, Multimedia and Design are covered from different perspectives and examined through the lens of many disciplines. We will look at practical applications from historical and contemporary perspectives as well as the theories underpinning these practices. The course is an overview and presentations of lectures on 20th and 21st century electronic art and the collaborations of inventors, artists, industry conditions and innovators that make it all possible. The course will involve guest speakers on their work and discipline as well as a wide range of presentations on historical material and the newest developments in electronic and hybrid digital and analogue methods.
Regular practical challenges throughout the semester will reinforce facility with the standard tools of the digital workstations and analogue techniques. Weekly journals will engage writing skills and critical thinking. Students will produce and present original electronic works in collaborative groups.
Intended learning outcomes
- Have a broad understanding of the historical and contemporary field of artists working with electronics in architecture, design, visual arts, dance, film, theatre, production techniques and all associated transdiscipline applications of creative work developing in the 21st century
- Have developed an appreciation and understanding of the cross discipline nature of the range of art and technological forms under the heading Electronic Arts as well as the history, theory and practical experimentation within a creative and collaborative group environment.
- Be cognisant of and sympathetic to a broad range of art forms within their technological and economic context.
- Appreciate solo and group interactive creative process and the aspects necessary for success in the presentation in a variety of media contexts
- Have developed an appreciation of the collaborative process of hybrid conceptual/technological outcomes within an interdisciplinary context.
- To develop a continuing interest in the specialist practices of different disciplines and to be curious about continuing further in-depth discipline specific studies in other courses
Generic skills
Upon completion of this subject students should be able to:
- Reach a high level of achievement in artistic practice, problem solving and communication
- Be critical and creative thinkers, with an aptitude for continued self-directed learning
- Have the capacity to participate fully in collaborative learning and to have facility in applying creative problem solving to a range of specialist disciplines and applications
Last updated: 10 October 2023
Eligibility and requirements
Prerequisites
None
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 10 October 2023
Assessment
Due to the impact of COVID-19, assessment may differ from that published in the Handbook. Students are reminded to check the subject assessment requirements published in the subject outline on the LMS
Description | Timing | Percentage |
---|---|---|
Assessment 1 - Essay*
| Week 6 | 50% |
Assessment 2 - Weekly journal
| Week 12 | 50% |
Additional details
*Assessment 1
An 800 word essay on an electronic artist sourced from the UBUWEB online archives. Each student is asked to choose an artist covered in the lectures or one related to the key areas covered. The essay should cover the artist’s work, context, and a sense of why the student thinks the work was important in the development of multimedia and cross discipline electronic art forms. The artist chosen can be one who works in any visual, sound, media, performance or hybrid medium and the essay will be assessed on the depth of research, the clarity of the critical thinking and the clarity of the ideas expressed in written form.
Last updated: 10 October 2023
Dates & times
- Semester 1
Principal coordinator David Shea Mode of delivery On Campus (Parkville) Contact hours 1-hour weekly lecture 2-hour weekly tutorial Total time commitment 170 hours Teaching period 2 March 2020 to 7 June 2020 Last self-enrol date 13 March 2020 Census date 30 April 2020 Last date to withdraw without fail 5 June 2020 Assessment period ends 3 July 2020 - Semester 2
Principal coordinator David Shea Mode of delivery On Campus (Parkville) Contact hours 1-hour weekly lecture 2-hour weekly tutorial Total time commitment 170 hours Teaching period 3 August 2020 to 1 November 2020 Last self-enrol date 14 August 2020 Census date 21 September 2020 Last date to withdraw without fail 16 October 2020 Assessment period ends 27 November 2020
Last updated: 10 October 2023
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Arts
- Bachelor of Biomedicine
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Environments
- Bachelor of Fine Arts (Acting)
- Bachelor of Fine Arts (Animation)
- Bachelor of Fine Arts (Dance)
- Bachelor of Fine Arts (Film and Television)
- Bachelor of Fine Arts (Music Theatre)
- Bachelor of Fine Arts (Screenwriting)
- Bachelor of Fine Arts (Theatre)
- Bachelor of Fine Arts (Visual Art)
- Bachelor of Music
- Bachelor of Science
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 10 October 2023