One individual written report critically evaluating a contemporary game (1000 words), identifying specific design goals and applying player experience evaluation techniques to assess the results. Approximately 20-24 hours of work. Due in week 5. Addresses Intended Learning Outcomes (ILO's) 1, 2 & 4.
A written report in teams of two presenting the design of a novel game, the results from an in-class play test, and critical reflection (2000 words). Requiring approximately 40-48 hours of work. Due in week 12. Addresses ILO's 1 to 5.
Take-home exam: A written take home exam (1500 words). Approximately 30-36 hours of work per student, including preparation throughout semester. Addresses ILO's 2, 3 & 5.
|End of semester||30%|
Participation in group work activities during tutorials in weeks 1-12. Addresses ILO's 1 to 5.
|Throughout the teaching period||10%|
Last updated: 25 January 2020