UX Design for Health and Wellbeing (ABPL90427)
Graduate courseworkPoints: 12.5Online
Please refer to the return to campus page for more information on these delivery modes and students who can enrol in each mode based on their location.
About this subject
- Eligibility and requirements
- Dates and times
- Further information
- Timetable(opens in new window)
Please refer to the specific study period for contact information.
Term 4 - Online
|Fees||Look up fees|
UX is short for User Experience and is established within the disciplines of information technology, visual design and product design but is less well known with the built environment design professions. In this subject, we explore UX design for built environments by focussing on human-centred design that contributes positively to health and wellbeing. This subject will bring together designers and non-designers to develop skills to better research and understand the ways in which the built environment impacts diverse users. The partner subject called Evidence-based Design for Health & Wellbeing takes a health planning approach to consider how research evidence might best be developed and adopted to influence decision-making. In this subject, we focus on ourselves and others as users. Students will begin by developing personas based on research and interviews. Students then undertake a UX assessment of and UX plan of improvement for a self-selected built environment setting applying skills and knowledge developed across the subject. The built environment can be broadly conceptualised as the human-made spaces and places in which we live, learn, work, recreate, socialise and rehabilitate.
Intended learning outcomes
On completion of this subject, students should be able to:
- Demonstrate an advanced understanding of the multiple ways the built environment impacts user' experiences, health and wellbeing.
- Understand the range of qualitative and quantitative methodological bases used to evaluate user experiences in relation to health and wellbeing.
- Understand how policy, design, procurement and management impact user experiences.
- Develop complex and nuanced personas based on research.
- Critically reflect on personal biases and preferences while empathising how other users' experiences differ.
- Research through competent use of advanced information sources and retrieval of appropriate information.
- Cognitive skills to review, analsye, consolidate and synthesise knowledge, forming arguments from conflicting evidence;
- Specialised UX technical and creative skills applicable to other disciplines such as the use of personas;
- Presenting effectively using compelling arguments
- Time management and planning through organising workloads and substantial projects.
- Teamwork through online discussions and peer feedback.
Last updated: 3 November 2022