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Gaming and the Writer (FLTV20011)
Undergraduate level 2Points: 12.5On Campus (Southbank)
Please refer to the return to campus page for more information on these delivery modes and students who can enrol in each mode based on their location.
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Overview
Availability | Semester 2 |
---|---|
Fees | Look up fees |
This subject introduces concepts and practices used by writers in the games industry. Through a series of workshops and exercises, students will be introduced to gaming concepts and learn basic game development and writing skills, including interactive narrative writing. Students will also gain knowledge of the current gaming landscape. Working in small groups, students will be required to conceive and develop an original concept for a gaming project. They will pitch and present their game in the appropriate professional format. Students will also be required to write and create a basic online interactive narrative.
Note: This subject focuses on the creative and conceptual aspect of games writing. Writing code is minimal in a basic interactive narrative writing tool such as Twine
Intended learning outcomes
On completion of this subject, students should be able to:
- conceive and develop an original concept for a gaming project at an introductory level;
- pitch a gaming concept to an industry panel;
- write an interactive narrative using an online tool;
- discuss and apply industry practices for writers in the computer games industry at an introductory level.
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
All of
Code | Name | Teaching period | Credit Points |
---|---|---|---|
FLTV20010 | Screen Culture 2 | Semester 1 (Online) |
12.5 |
FLTV20012 | Screenwriting Practices 2A | Semester 1 (On Campus - Southbank) |
25 |
FLTV20018 | Writing for the Youth Screen Market | Semester 1 (Online) |
12.5 |
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Description | Timing | Percentage |
---|---|---|
10-minute group presentation on games writing requiring approximately 12 hours of individual work each to complete
| From Week 4 to Week 6 | 10% |
Practical project of an interactive narrative equivalent to 2000 words and requiring approximately 60 hours of work to complete
| Week 6 | 50% |
Group project comprising a 10-minute game development oral pitch and creation of game 'sell' documents equivalent to 1600 words and requiring approximately 48 hours of individual work each to complete
| Week 11 | 40% |
Hurdle requirement: Students must attend a minimum of 75% of all scheduled classes and submit all elements of assessment to be eligible for a pass in this subject | Throughout the teaching period | N/A |
Last updated: 3 November 2022
Dates & times
- Semester 2
Coordinator Annabelle Murphy Mode of delivery On Campus (Southbank) Contact hours 41 hours Total time commitment 204 hours Teaching period 26 July 2021 to 24 October 2021 Last self-enrol date 6 August 2021 Census date 31 August 2021 Last date to withdraw without fail 24 September 2021 Assessment period ends 19 November 2021
Last updated: 3 November 2022
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Related Handbook entries
This subject contributes to the following:
Type Name Course Bachelor of Fine Arts (Screenwriting)
Last updated: 3 November 2022