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Designing Novel Interactions (INFO90003)
Graduate courseworkPoints: 12.5Online
Please refer to the return to campus page for more information on these delivery modes and students who can enrol in each mode based on their location.
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Semester 1
Eduardo Velloso
Overview
Availability | Semester 1 - Online |
---|---|
Fees | Look up fees |
New interaction technologies continuously expand the range of input and output methods available in human-computer interaction. Interaction is no longer limited to desktop computers, windows-based interfaces, or keyboards and mice. Interfaces now include tangible communication, mobile and ubiquitous devices, ambient displays and sensing in public spaces. Novel interactions require specific methods to enable their conception, design, evaluation and use in creating interactive systems. This subject will introduce a selection of different interaction media and examine the specific methods used to create interactive systems with them. Underlying these specific methods are general conceptual approaches to design that are focussed on innovative or disruptive interactions between users and technology. Case studies will cover both fundamental research and industrial design practice. An emphasis is placed on developing the skills to critique and adapt different interface technologies and paradigms, to develop prototype systems, and evaluate new interactions to ensure that they meet their intended goals.
This subject follows a flipped classroom model. This means that the lectures are delivered online and class time is used for practical activities and active learning tasks.
Intended learning outcomes
On successful completion of this subject, students should be able to:
- Demonstrate the ability to choose between different novel interaction technologies based on their design characteristics
- Gain a critical understanding of design approaches used for the development of interactive systems
- Demonstrate the ability to design and develop prototype interactions that use novel interface technologies
- Demonstrate the ability to use iteration and results of formative evaluation to re-design interactions
Last updated: 31 January 2024
Eligibility and requirements
Prerequisites
Code | Name | Teaching period | Credit Points |
---|---|---|---|
COMP90041 | Programming and Software Development |
Semester 1 (Online)
Semester 2 (Dual-Delivery - Parkville)
|
12.5 |
OR
Admission into one of the following:
- 100pt Program course entry point in the MC-IT Master of Information Technology
- 150pt Program course entry point in the MC-IT Master of Information Technology
- MC-CS Master of Computer Science
Corequisites
None
Non-allowed subjects
None
Recommended background knowledge
Students are expected to have basic proficiency in computing, and familiarity with interactive technologies.
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 31 January 2024
Assessment
Description | Timing | Percentage |
---|---|---|
Assignment 1: Ideation. Set sketches of increasing levels of fidelity and interactive mockup of an application that addresses a design brief. Individual assignment due in week 3-5 (30%). Addresses Intended Learning Outcomes (ILO's) 2, 3 and 4.
| From Week 3 to Week 5 | 30% |
Assignment 2: Implementation. Students will build a functional prototype of an interactive system that addresses a design brief and demonstrate it through a 3-minute video and a 2000-word report. Group/individual assignment, due in the second week of the examination period (60%). Addresses ILO's 1, 3, and 4.
| During the examination period | 60% |
Weekly online quizzes held throughout the semester. Approximately 20 minutes each (10%). Addresses ILO 1 and 2.
| Throughout the semester | 10% |
Last updated: 31 January 2024
Dates & times
- Semester 1 - Online
Principal coordinator Eduardo Velloso Mode of delivery Online Contact hours One 2 hour lecture per week and one 2 hour tutorial in Weeks 2-12 Total time commitment 200 hours Teaching period 1 March 2021 to 30 May 2021 Last self-enrol date 12 March 2021 Census date 31 March 2021 Last date to withdraw without fail 7 May 2021 Assessment period ends 25 June 2021 Semester 1 contact information
Eduardo Velloso
Time commitment details
200 hours
Last updated: 31 January 2024
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 31 January 2024