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Graphics and Interaction (COMP30019)
Undergraduate level 3Points: 12.5Dual-Delivery (Parkville)
From 2023 most subjects will be taught on campus only with flexible options limited to a select number of postgraduate programs and individual subjects.
To learn more, visit COVID-19 course and subject delivery.
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Semester 2
Overview
Availability | Semester 2 - Dual-Delivery |
---|---|
Fees | Look up fees |
AIMS
This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. The emphasis is on 2D and 3D computer graphics and the geometric modelling techniques used for representing and interacting with objects in dynamic scenes. Techniques considered include transformation geometry, illumination models and the real-time rendering (shading) models. The subject is centred on developing Apps for tablet computers based on natural user interfaces (NUIs), a term used by developers of human-machine interfaces that effectively become invisible to their users through successive learned interactions. Technologies likely to be considered are: virtual reality, computer games, augmented reality, tele-presence, or other modalities such as interaction through the sense of touch, audio or image processing and analysis. This subject supports course-level objectives by allowing students to develop analytical skills to understand the complexity of developing real-world computer graphics and interaction applications.
INDICATIVE CONTENT
Topics are drawn from computational geometry and human-computer interaction including:
- 2D and 3D computer graphics
- Colour and illumination models
- Raster and vector graphics
- Geometric modelling
- Rendering (shading) and visualisation
- Geometric transformations (including projection)
- Computational matrix geometry and/or animation (kinematics)
- Interaction categories and styles (particularly graphical user interfaces)
- Usability and accessibility (including interaction for people with disabilities).
Intended learning outcomes
On completion of this subject the student is expected to:
- Understand the theoretical concepts of computational geometry and human-computer interaction
- Be able to evaluate, design, and implement software for computer graphics and human-computer interaction
- Understand the strengths and weaknesses of different technological approaches to computer graphics and interaction
- Be able to use of computer graphics and other appropriate technologies for developing applications
- Apply principles of computer graphics to specific problems in a variety of domains.
Generic skills
On completion of this subject students should have developed the following skills:
- Analytical and interpretative skills, through the conceptualization of classes of technology and through the analysis and development of real world cases
- Design skills, through proposing new uses of technology to support engineering tasks
- Team-work, through working on a group project
- Presentation skills.
Last updated: 3 October 2023
Eligibility and requirements
Prerequisites
One of
Code | Name | Teaching period | Credit Points |
---|---|---|---|
COMP20003 | Algorithms and Data Structures | Semester 2 (Dual-Delivery - Parkville) |
12.5 |
COMP20007 | Design of Algorithms | Semester 1 (Dual-Delivery - Parkville) |
12.5 |
COMP90038 | Algorithms and Complexity |
Semester 1 (Dual-Delivery - Parkville)
Semester 2 (Dual-Delivery - Parkville)
|
12.5 |
OR
Admission into one of the following:
- MC-IT150 Master of Information Technology
- GC-CS Graduate Certificate in Computer Science
Corequisites
None
Non-allowed subjects
433-380 Graphics and Computation
433-371 Interactive System Design
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 October 2023
Assessment
Description | Timing | Percentage |
---|---|---|
Project 1 (30%) - Due week 7. ILOs 1 and 3 are addressed.
| Week 7 | 30% |
Project 2 (60%) - Due first week of examination. ILOs 1, 2, 4 and 5 are addressed.
| Due first week of examination | 60% |
Weekly quizes (10%). ILOs 1, 2, 3, 4 and 5 are addressed.
| Throughout the semester | 10% |
Last updated: 3 October 2023
Dates & times
- Semester 2
Principal coordinator Jorge Goncalves Mode of delivery Dual-Delivery (Parkville) Contact hours 48 hours, comprising of one 2-hour lecture and one 2-hour workshop per week Total time commitment 170 hours Teaching period 25 July 2022 to 23 October 2022 Last self-enrol date 5 August 2022 Census date 31 August 2022 Last date to withdraw without fail 23 September 2022 Assessment period ends 18 November 2022 Semester 2 contact information
Time commitment details
170 hours
Last updated: 3 October 2023
Further information
- Texts
Prescribed texts
TBA
- Subject notes
LEARNING AND TEACHING METHODS
The subject involves two 1-hour lectures per week followed by one 2-hour tutorial (workshop) held in a computer laboratory. Weekly readings are assigned from textbooks, and weekly laboratory exercises are assigned. A significant amount of project work is assigned.
INDICATIVE KEY LEARNING RESOURCES
At the beginning of the year, the coordinator will propose textbook(s) on computer graphics and interaction and will be made available through the University Bookshop and library.
CAREERS / INDUSTRY LINKS
The University of Melbourne and Microsoft have created a new teaching innovative, Apps@Melbourne, for the many talented students keen on developing Apps for tablet computers. Students enrolled in this subject have the opportunity to publish Apps they have developed on the store to be made available to the wider community. The IT industry is a large and steadily growing industry and graphics and interaction is an integral part of many facets of this industry.
- Related Handbook entries
This subject contributes to the following:
Type Name Informal specialisation Bachelor of Design Elective Subjects Major Computing Informal specialisation Science Discipline subjects - new generation B-SCI Major Computer Science Major Computer Science Specialisation (formal) Software Informal specialisation Non-allowed Breadth Subjects within the Bachelor of Design - relating to specific majors - Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Arts
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Environments
- Bachelor of Fine Arts (Acting)
- Bachelor of Fine Arts (Animation)
- Bachelor of Fine Arts (Dance)
- Bachelor of Fine Arts (Film and Television)
- Bachelor of Fine Arts (Music Theatre)
- Bachelor of Fine Arts (Production)
- Bachelor of Fine Arts (Screenwriting)
- Bachelor of Fine Arts (Theatre)
- Bachelor of Fine Arts (Visual Art)
- Bachelor of Music
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 3 October 2023