From 2023 most subjects will be taught on campus only with flexible options limited to a select number of postgraduate programs and individual subjects.
To learn more, visit COVID-19 course and subject delivery.
There are no specifically prescribed or recommended texts for this subject.
- Subject notes
LEARNING AND TEACHING METHODS
The IT project provides a realistic learning environment with a realistic product specification.
Tutors in the subject act as mentors and guide teams throughout the project. The interaction between the student team and the tutors often raise issues that provide the topics for workshops.
The subject comprises one lecture and one two-hour workshop per week. Lectures are used to coordinate the teams, deliver theory and practice relevant to the stage of the project reached, and to share experiences between the teams. Workshops are used to discuss issues raised within the project, translate theory to practice relevant to the stage of the project reached, to provide hands-on practice with tools, and to share experiences.
INDICATIVE KEY LEARNING RESOURCES
The subject is administered through the Universities Learning Management System (LMS). Templates for the various artefacts, guidelines on IT processes and links to tools are available through LMS. A standard development environment is available which includes programming languages, libraries and development tools and is on most engineering computers
CAREERS / INDUSTRY LINKS
The IT industry is expanding and along with it the demand for IT professionals that are capable of the analytical and management skills beyond programming. The industry is also changing in the nature of the projects being undertaken with many IT professionals working in multidisciplinary project teams. The skills and experience gained in this subject are valued by employers and are often seen as a necessary grounding for a career in IT-related industries.
The subject aims to source product ideas from clients outside of the Department where possible and thus seeks to expose students to the types of environments in which software development take place. Guest lectures by are also given to highlight aspects of industrial practice and to expose students to current practice.
- Related Handbook entries
This subject contributes to the following:
Type Name Informal specialisation Science Discipline subjects - new generation B-SCI Major Computing and Software Systems Informal specialisation Bachelor of Design Elective Subjects Major Computer Science Specialisation (formal) Software Major Computing Specialisation (formal) Software with Business Major Informatics
- Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Arts
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Fine Arts (Acting)
- Bachelor of Fine Arts (Animation)
- Bachelor of Fine Arts (Dance)
- Bachelor of Fine Arts (Film and Television)
- Bachelor of Fine Arts (Music Theatre)
- Bachelor of Fine Arts (Production)
- Bachelor of Fine Arts (Screenwriting)
- Bachelor of Fine Arts (Theatre)
- Bachelor of Fine Arts (Visual Art)
- Bachelor of Music
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 16 September 2022