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Making Virtual Movies with Unreal Engine (FLTV20024)
Undergraduate level 2Points: 12.5Online
About this subject
Contact information
Semester 1
Phillip Wilkinson: phillip.wilkinson@unimelb.edu.au
Overview
| Availability(Quotas apply) | Semester 1 - Online |
|---|---|
| Fees | Look up fees |
Making Virtual Movies introduces students to storytelling using the Unreal Engine and virtual production processes. The subject explores cinematic techniques such as animation, virtual world-setting, sound design, and editing.
It is delivered entirely online through state-of-the-art educational technologies, integrating online resources with live seminars to familiarise students with core storytelling principles while encouraging practical experimentation with virtual production tools and workflows.
Students engage with the rich tapestry and history of storytelling and industry-relevant technical skill development to pitch original narrative concepts and collaborate in creating short cinematic sequences within the Unreal Engine.
Throughout this process, students will critically reflect on their experiences to advance their creative and intellectual independence. All software is provided to the students via virtual workstations. A working computer with a stable internet connection is the only technical requirement to undertake the subject.
Intended learning outcomes
On completion of this subject, students should be able to:
- identify the key roles and stages involved in creating a short cinematic using Unreal Engine;
- create a short cinematic sequence using the Unreal Engine following established storytelling principles;
- apply standard data management practices to set up and maintain a cinematic project in Unreal Engine;
- demonstrate effective communication and accurate record-keeping.
Generic skills
On completion of this subject, students should be able to:
- communicate in a visual form;
- apply lateral thinking and problem-solving techniques;
- collaborate effectively in a team environment to meet a shared creative goal;
- identify strengths and apply existing and new skills in a team environment;
- critically reflect on processes and outcomes;
- apply feedback to iteratively develop work;
- self-determine learning style and needs.
Last updated: 3 December 2025