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Architecture and Media (ABPL90368)
Graduate courseworkPoints: 12.5Not available in 2024
Overview
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The subject critically examines the contemporary and historical modes in which architecture engages with media. This subject will include a focus on videogames media, game engines and experiencing digital game worlds by identifying physical-virtual exchanges. It is structured into two parts: lectures, readings and discussion in the first half of the semester, followed by a workshop format where students apply theory to practice and create digital narratives using new software skills in the second half of the semester. Students will develop and present the outcomes of a workshop series within the subject, including a fanzine, a digital gaming cartography and representations of digital interactive design.
Intended learning outcomes
On completion of this subject students should be able to:
- Explain valuable aspects of the relationship between architecture and media.
- Analyse important contemporary and historical examples of media in architecture.
- Engage critical thinking in analyzing histories and theories of architectural design.
- Develop a design vision using game engines.
- Explore digital representation and narratives (e.g. video games) as an emerging form of media responding to contemporary design challenges, and representation of architectural spaces.
- Explore how digital narratives can be utilized a tool and as a testing ground to develop and explore digital worlds.
Generic skills
- Comprehend and discuss concepts related to architecture and media
- Develop critical thinking and analytical ability
- Develop leadership skills and teamwork capabilities
- Improve writing skills
- Learn new software related to digital representation
- Improve a multidisciplinary approach toward a design problem
Last updated: 31 January 2024
Eligibility and requirements
Prerequisites
Admission into a course at the Melbourne School of Design
OR
Approval from the subject coordinator
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 31 January 2024
Assessment
Description | Timing | Percentage |
---|---|---|
Assignment 1: Fanzine Design, written and graphic submission including concept design, drawings, and project description.
| Week 7 | 30% |
Assignment 2- Design: Graphic submission, creation of Gaming Cartography
| Week 9 | 30% |
Assignment 3 : Graphic submission, Design of Digital Interactive Objects using Unreal Engine software
| Week 12 | 30% |
Assignment 4 : 4 Reading Analysis and leading class discussion ( 4X 125 words)
| From Week 2 to Week 5 | 10% |
Last updated: 31 January 2024
Dates & times
Not available in 2024
Time commitment details
170 Hours
What do these dates mean
Visit this webpage to find out about these key dates, including how they impact on:
- Your tuition fees, academic transcript and statements.
- And for Commonwealth Supported students, your:
- Student Learning Entitlement. This applies to all students enrolled in a Commonwealth Supported Place (CSP).
Subjects withdrawn after the census date (including up to the ‘last day to withdraw without fail’) count toward the Student Learning Entitlement.
Last updated: 31 January 2024
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Related Handbook entries
This subject contributes to the following:
Type Name Course Master of Urban and Cultural Heritage - Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 31 January 2024