Handbook home
Advanced Interface Prototyping (INFO30005)
Undergraduate level 3Points: 12.5On Campus (Parkville)
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable (login required)(opens in new window)
Contact information
Semester 1
Overview
Availability | Semester 1 |
---|---|
Fees | Look up fees |
When designing for today’s devices, we still focus on smartphone and web applications. But what about the devices of tomorrow? This subject will explore design techniques and technologies for future devices, which are increasingly moving away from traditional screen-based interaction. We will consider design strategies and implications for novel technology settings, such as virtual and augmented reality, smart homes, autonomous vehicles, and voice interfaces. Students will learn to extend their current design practices to cover off-screen interaction, while also learning modern prototyping techniques to envision future interactive technologies.
This is a practical, project-based subject, in which students will follow an iterative design process for designing a new user experience. Lectures and workshops will offer practical tools, techniques, and processes for prototyping these experiences.
Intended learning outcomes
On completion of this subject the student is expected to:
- Apply cutting-edge tools to prototype varied styles of interactive devices
- Iteratively design a novel user experience that leverages novel and emerging technologies
- Evaluate and communicate design ideas to relevant stakeholders
- Critique the opportunities and limitations of different interactive technologies
Generic skills
On completion of this subject, students should have developed the following generic skills:
- An ability to undertake problem identification, formulation and develop a solution
- The capacity for critical and independent thought and reflection
- An expectation of the need to undertake lifelong learning, and the capacity to do so
- The ability to work effectively as a member of a small team
- The ability to develop appropriate presentation skills
Last updated: 11 April 2024
Eligibility and requirements
Prerequisites
Option 1 - Complete subject:
Code | Name | Teaching period | Credit Points |
---|---|---|---|
INFO20005 | User Interface Development | Semester 1 (On Campus - Parkville) |
12.5 |
Option 2:
Admission into one of the following: Human-Computer Interaction (100pt) specialisation (formal) in the MC-IT Master of Information Technology, Human-Computer Interaction (150pt) specialisation (formal) in the MC-IT Master of Information Technology, Human-Computer Interaction (200pt) specialisation (formal) in the MC-IT Master of Information Technology
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 11 April 2024
Assessment
Description | Timing | Percentage |
---|---|---|
Critical review. Individual report that reviews the design characteristics of an interaction technologies.
| Week 3 or 4 | 30% |
One multi-stage group (3-4 members) project with stages due at regular intervals throughout the semester. Individual scores will be modulated by an individual contribution statement and peer review assessment from team members submitted together with the repor
| Throughout the semester, with deliverables due every 3-4 weeks and a final report due in Week 1 of examination period | 70% |
Last updated: 11 April 2024
Dates & times
- Semester 1
Principal coordinator Sarah Webber Mode of delivery On Campus (Parkville) Contact hours 48 hours, comprising of one 2-hour lecture and one 2-hour workshop per week. Some computer lab classes will require you to bring your own device, a laptop running either Windows 10 or later, or MacOS 11 or later. Total time commitment 170 hours Pre teaching requirements General maker training at the Telstra Creator Space Laser cutting training at the Telstra Creator Space Teaching period 26 February 2024 to 26 May 2024 Last self-enrol date 8 March 2024 Census date 3 April 2024 Last date to withdraw without fail 3 May 2024 Assessment period ends 21 June 2024 Semester 1 contact information
Time commitment details
170 hours
What do these dates mean
Visit this webpage to find out about these key dates, including how they impact on:
- Your tuition fees, academic transcript and statements.
- And for Commonwealth Supported students, your:
- Student Learning Entitlement. This applies to all students enrolled in a Commonwealth Supported Place (CSP).
Subjects withdrawn after the census date (including up to the ‘last day to withdraw without fail’) count toward the Student Learning Entitlement.
Last updated: 11 April 2024
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Subject notes
Learning And Teaching Methods
The subject is delivered through a combination of lectures and workshops (combination of tutorial and individual/group work in a computer lab). Students get hands-on experience by applying principles taught in lectures in the workshops through discussions and by doing. Students also develop their presentation skills by presenting their progress through showcases at different stages of the incremental development and design process.
Indicative Key Learning Resources
Students can access lecture notes, lecture slides, workshops and supportive tools to design and prototype novel interactive systems.
Careers / Industry Links
This subject will prepare students for careers in interaction design, user interface design, user experience design, and interactive systems engineering.
- Related Handbook entries
This subject contributes to the following:
Type Name Course Diploma in Informatics Major Computer Science Major Informatics Major Computing and Software Systems Specialisation (formal) Software with Business Major User Experience Design - Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Arts
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Environments
- Bachelor of Fine Arts (Acting)
- Bachelor of Fine Arts (Animation)
- Bachelor of Fine Arts (Dance)
- Bachelor of Fine Arts (Film and Television)
- Bachelor of Fine Arts (Music Theatre)
- Bachelor of Fine Arts (Production)
- Bachelor of Fine Arts (Screenwriting)
- Bachelor of Fine Arts (Theatre)
- Bachelor of Fine Arts (Visual Art)
- Bachelor of Music
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required.
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 11 April 2024