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Game Design (INFO30009) // Assessment
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable (login required)(opens in new window)
Contact information
Semester 1
Assoc. Prof. Martin Gibbs
Assessment
Description | Timing | Percentage |
---|---|---|
One individual written report critically evaluating a contemporary game (1000 words), identifying specific design goals and applying player experience evaluation techniques to assess the results. Approximately 20-24 hours of work. Due in week 5. Addresses Intended Learning Outcomes (ILO's) 1, 2 & 4.
| Week 5 | 20% |
A group project to design a novel game in teams of two-three. Assessment tasks include, projection and demonstration of prototypes, a short video, and written reports inlcuding the results of playtesting. 1000 words per student. Requiring approximately 40-48 hours of work. Addressess ILO's 1 to 5.
| Week 12 | 40% |
Take-home exam: A written take home exam (1500 words). Approximately 30-36 hours of work per student, including preparation throughout semester. Addresses ILO's 2, 3 & 5.
| End of semester | 30% |
Participation in workshop activities throughout the semester. Addresses ILO's 1 to 5. | Throughout the semester | 10% |
Last updated: 8 April 2024