Handbook

COMP90041 Programming and Software Development

Credit Points: 12.5
Level: 9 (Graduate/Postgraduate)
Dates & Locations:

This subject has the following teaching availabilities in 2015:

Semester 1, Parkville - Taught on campus.Show/hide details
Pre-teaching Period Start not applicable
Teaching Period 02-Mar-2015 to 31-May-2015
Assessment Period End 26-Jun-2015
Last date to Self-Enrol 13-Mar-2015
Census Date 31-Mar-2015
Last date to Withdraw without fail 08-May-2015

Semester 2, Parkville - Taught on campus.Show/hide details
Pre-teaching Period Start not applicable
Teaching Period 27-Jul-2015 to 25-Oct-2015
Assessment Period End 20-Nov-2015
Last date to Self-Enrol 07-Aug-2015
Census Date 31-Aug-2015
Last date to Withdraw without fail 25-Sep-2015


Timetable can be viewed here.
For information about these dates, click here.
Time Commitment: Contact Hours: 36 hours, comprising of one 1-hour lecture and one 2-hour lab per week
Total Time Commitment:

200 hours

Prerequisites:

None

Corequisites:

None

Recommended Background Knowledge:

None

Non Allowed Subjects:
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Coordinator

Dr Peter Schachte

Contact

email: schachte@unimelb.edu.au

Subject Overview:

AIMS

The aims for this subject is for students to develop an understanding of approaches to solving moderately complex problems with computers, and to be able to demonstrate proficiency in designing and writing programs using a programming language. The programming language used is Java.

INDICATIVE CONTENT

Topics covered will include:

  • Java basics
  • Console input/output
  • Control flow
  • Defining classes
  • Using object references
  • Programming with arrays
  • Inheritance
  • Polymorphism and abstract classes
  • Exception handling
  • UML basics
  • Interfaces
  • Generics.
Learning Outcomes:

INTENDED LEARNING OUTCOMES (ILO)

On completion of this subject the student is expected to:

  1. Apply the concepts of object-oriented design to the solution of computational problems
  2. Read and understand a Java program of small to medium complexity
  3. Write a Java program of small to medium complexity, which contains a number of classes with console user interface
  4. Understand basic concepts of computer science: data structures and algorithms
  5. Understand the process and methods of software design and implementation using Java programming language.
Assessment:
  • Project assignments will be done during the semester and are requiring approximately 50-55 hours of work in total (40%).
  • One 2-hour end-of-semester examination (60%).

Hurdle requirement: To pass the subject, students must obtain at least:

  • 50% overall
  • 20/40 in the project assignments
  • 25/60 in the end-of-semester written examination.


Intended Learning Outcomes (ILOs) 1, 2, 4 and 5 are addressed in the lectures, laboratory exercises, project assignments and the end-of-semester examination. ILOs 2 and 3 are addressed in the laboratory exercises and project assignment.

Prescribed Texts:

None

Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject students should have developed the following skills:

  • Understand major concepts of object-oriented programming and design including classes, objects, encapsulation, inheritance and polymorphism
  • Design, implement and test a program for small and medium size problems in the Java programming language.

Notes:

LEARNING AND TEACHING METHODS

The subject comprises a weekly 2 hour lecture followed by a 1 hour laboratory exercise. Weekly readings are assigned from the textbook, and weekly laboratory exercises are assigned. Additionally, a significant amount of project work is assigned.

INDICATIVE KEY LEARNING RESOURCES

At the beginning of the year, the coordinator will propose a textbook on fundamental networking and will be made available through University Book Shop and library. The current suggested textbook is Walter Savitch: Absolute Java. Pearson Education International. 4th Edition (or 5th Edition).

CAREERS / INDUSTRY LINKS

The IT industry is a large and steadily growing industry. Programming skills are essential for working in the IT industry, for example in software development companies, website development companies, telecommunication companies and game development companies. Most large companies have an IT department for managing their software or server. Programming skills are also necessary for employees in such IT departments

Related Course(s): Master of Information Systems
Master of Information Technology
Master of Philosophy - Engineering
Master of Science (Bioinformatics)
Ph.D.- Engineering
Related Majors/Minors/Specialisations: Computer Science
Computer Science
MIS Professional Specialisation
MIT Computing Specialisation
MIT Distributed Computing Specialisation
MIT Health Specialisation
MIT Spatial Specialisation
Master of Engineering (Mechatronics)
Master of Engineering (Software with Business)
Master of Engineering (Software)

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