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Interaction Design and Usability (ISYS90085)
Graduate courseworkPoints: 12.5On Campus (Parkville)
You’re currently viewing the 2017 version of this subject
Overview
Availability | Semester 2 |
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Fees | Look up fees |
AIMS
Typically, 40% of IS development costs can be attributed to user interface development. Unusable systems may necessitate longer training courses, incur higher operational costs, are ineffective in supporting business processes, are error prone and even dangerous. This subject presents students with the theory, methodology and technology relevant to the development of innovative and usable interactive information systems.
INDICATIVE CONTENT
Aspects of the following topics will be considered:
- Theoretical foundations (theories of human-computer interaction, user characteristics, and user experience)
- User interfaces (e.g., mobile, web, and wearable interfaces)
- Usability and user experience (user-centred design; user needs analysis; participatory design and usability evaluation)
Intended learning outcomes
INTENDED LEARNING OUTCOMES (ILOs)
Having completed this unit the student is expected to:
- Have knowledge of the technical, cognitive, and social factors that can make interactive software effective
- Understand the methods, benefits, and limitations of a range of user-centred design approaches
- Be able to apply an evidence-based approach to identify user needs and specify requirements for new interactive systems.
- Know how to use established techniques to plan, construct and evaluate paper and digital prototypes.
Generic skills
On completion of this subject, students should have the following skills:
- Analytical and interpretative skills, from critically engaging with the core concepts and approaches in human-computer interaction and user-centred design
- High-level design skills, through proposing new uses of technology to support users
- Team-work, through working on a group project
- Report-writing skills
- Presentation skills
Last updated: 3 November 2022