Handbook home
The Cultural Animateur in the Arts (CCDP90002)
Graduate courseworkPoints: 12.5Not available in 2018
Overview
Fees | Look up fees |
---|
The second Unit/ Subject 2 will be delivered as intensive and experiential workshops that explore the practical skills involved in CCD.
1. Social Creativity Skills: Methods for Interdisciplinary practice, Collective & Critical Reflection, Empowerment, Engagement, developing communicative tolerance, relational consciousness, reflexive & dialogical practice and action research.
2. Facilitation and Collaborative Skills. Concepts of Listening, building trust, confidence, communication structures, empathy, creative space ,the politics of .power
3. Leadership Styles: Authorative, Affiliative, Democratic and Adaptive Leadership including coaching and pace-setting approaches
4. Storytelling, Design and Role-Play within CCD contexts
5. Intercultural Dialogue Skills
This unit will culminate in each student conducting a 15 - 20 minute creative arts workshop.
Intended learning outcomes
Display the ability to work inter-personally and intra-personally.
- Display ability for collaborative & participatory practice in the creative arts within a community engagement model.
- Work collaboratively & confidently as a community facilitator & cultural animateur across a range of disciplines and creative art practices.
- Communicate with a high level of action research, verbal, and written skills.
- Display the skills of Intercultural dialogue and exchange.
- Plan and implement a 15-20 minute creative arts workshop in CCD context.
- To become aware of many different leadership styles and when they are most appropriately used.
Generic skills
- To communicate verbally and in words
- To collaborate and be flexible
- The ability to solve problems
- The ability to lead others in the skills of problem solving
- To reflect and evaluate
- The ability to work as a leader showing initiative and openness
- The ability employ innovation methodologies
Leadership and mentoring
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
None
Corequisites
None
Non-allowed subjects
None
Recommended background knowledge
- Undergraduate degree in the arts (across art forms such as the performing arts, music, visual arts, film, dance & digital arts)
- A complementary degree in associated areas such as social sciences , areas within the design industry sector –architecture, landscape, computer science and also related areas in cultural studies, applied sciences and in international development fields )
Equivalent of 3 years professional practice in the creative arts industry
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Additional details
Group Work in class (25%)
Written Journal (30%)
15-20 minute Workshop
Presentation (45%)
Last updated: 3 November 2022
Dates & times
Not available in 2018
Time commitment details
One week: 40 hours (including reading)
Last updated: 3 November 2022
Further information
- Texts
Prescribed texts
Scharmer O U Theory www.presencing.com/sites/files/page-files/Theory U 2pagesOverview.pdf
Boal, A. Games for Actors and Non Actors, Routledge, London, 1992
Heifetz, R, Grashow, A & Linsky M "The Theory behind the Practice: A Brief Introduction to the Adaptive Leadership Framework" in The Practice of Adaptive Leadership: Tools and Tactics for Changing Your Organisation and the World, Harvard Business Press, 2007 pp. 2-35
Last updated: 3 November 2022