Designing Novel Interactions (INFO90003)
Graduate courseworkPoints: 12.5Not available in 2018
About this subject
Overview
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New interaction technologies continuously expand the range of input and output methods available in human-computer interaction. Interaction is no longer limited to desktop computers, windows-based interfaces, or keyboards and mice. Interfaces now include tangible communication, mobile and ubiquitous devices, ambient displays and sensing in public spaces. Novel interactions require specific methods to enable their conception, design, evaluation and use in creating interactive systems. This subject will introduce a selection of different interaction media and examine the specific methods used to create interactive systems with them. Underlying these specific methods are general conceptual approaches to design that are focussed on innovative or disruptive interactions between users and technology. Case studies will cover both fundamental research and industrial design practice. An emphasis is placed on developing the skills to critique and adapt different interface technologies and paradigms, to develop prototype systems, and evaluate new interactions to ensure that they meet their intended goals.
Intended learning outcomes
On successful completion of this subject, students should be able to:
- Demonstrate the ability to choose between different novel interaction technologies based on their design characteristics
- Gain a critical understanding of design approaches used for the development of interactive systems
- Demonstrate the ability to design and develop prototype interactions that use novel interface technologies
- Demonstrate the ability to use iteration and results of formative evaluation to re-design interactions
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
One of the following:
COMP90041 Programming and Software Development
OR
ISYS90088 Introduction to Application Development
Corequisites
None
Non-allowed subjects
None
Recommended background knowledge
Students are expected to have basic proficiency in computing, and familiarity with interactive technologies.
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Additional details
Assignment 1 – Critical review. Individual report (1500 words) that reviews and contrasts the design characteristics of different interaction technologies, requiring approximately 20 hours of work. Due in week 3 or week 4. (30%). Addressing Intended Learning Outcomes (ILO) 1 and 2.
Assignment 2 – Ideation. Individual report (1500 words) that proposes a creative and novel design in response to an example problem, as well as the evaluation plan for the proposed design, requiring approximately 20 hours of work. Due in week 7. (30%). Addressing ILO 3 and 4.
Assignment 3 – Group project (groups of 3 or 4 students) Students will present a proposed design for a target user experience, combining innovation-focused design and technical considerations. Students will present a demonstration of prototype lasting 10 minutes, and requiring approximately 5 hours of work per student. Due in week 12 (10%). Addressing ILO 2, 3 and 4.
Assignment 4 – Final report of the group project that justifies the design (2000 words), requiring approximately 20 hours of work per student. Due in the second week of the examination period. (30%). Addressing ILO 1,2,3 and 4.
Last updated: 3 November 2022
Dates & times
Not available in 2018
Time commitment details
200 hours
Last updated: 3 November 2022
Further information
- Texts
- Subject notes
Last updated: 3 November 2022