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This subject explores computing technologies within media and communications studies. Computational media include databases, platforms, algorithms, interfaces and infrastructures, which now play a significant role in mediating cultural practices and social relations. Students will examine various theoretical, historical and methodological approaches for analyzing computer technologies, their histories, and their social impacts. Within the subject workshops, students will consider debates around technology innovation, change and adoption, whilst also undertaking a research project to apply these ideas to a specific digital media artefact, function, or practice.
Intended learning outcomes
On successful completion of this subject, students should be able to:
- undertake both independent and group research into digital media technologies, histories, and practices;
- demonstrate a high-level understanding of various research frameworks, methods and theories in the study of computational media;
- critically reflect on processes of innovation, change and adoption in media and communications technologies; and
- engage in informed discussion about the social and political implications of computational technologies.
At the completion of this subject, students should be able to:
- identify and apply appropriate research methods and theoretical frameworks for independent study of digital media;
- demonstrate a high-level of written and oral communication skills;
- work effectively as a member of a team in developing, researching, and presenting a project; and
- demonstrate a high level of competence in reading, synthesising, and presenting relevant research and theoretical material.
Last updated: 3 November 2022