The Art of Game Music (MUSI20173)
Undergraduate level 2Points: 12.5On Campus (Southbank)
Overview
Availability | Semester 1 |
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Fees | Look up fees |
This subject introduces the basics of creating music for video games. Aspects of the function and crafting of music for game use including, sound and visual interactivity, indeterminacy and the music dramatic narrative will be examined. The Art of Game Music is delivered as a lecture and workshop in a large group format and will illuminate the fundamental principles of music for video games. It is also a practical class forum for the workshop of game music tasks and provides the opportunity for the individual development and showing of work and group discussion of issues related to game music. During the course students will be required to engage in whole group discussion and to present complete and ongoing sound for games.
Intended learning outcomes
- Develop an appreciation and understanding of the nature of making music for video games
- Be cognisant of the key craft elements of music making for video games
- Develop a practical appreciation of the video game music composition development process in a solo and group environment
Generic skills
- Be critical and creative thinkers, with an aptitude for continued self-directed learning
- Be adept at learning in a range of ways, including through information and communication technologies
- Expand their analytical and cognitive skills through learning experiences in diverse subjects
- Have the capacity to participate fully in collaborative learning and to confront unfamiliar problems
Last updated: 9 April 2025
Eligibility and requirements
Prerequisites
None
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 9 April 2025
Assessment
Additional details
- Completion of an art of game music logbook that documents observation and practice completed throughout the semester (equivalent word length 1000 words), due end of semester (25%)
- Completion of individual game music tasks (equivalent to 600 words), due week 7 of the semester (15%)
- Completion and submission of original compositions for video games that are based on craft, skills and concepts presented during the Semester equivalent to 2150 words. In addition, a 250 word statement clearly describing how key terms and concepts of creating music for video games discussed throughout the semester are utilised in this original work. (Total equivalent to 2400 words) (60%)
OR
Completion and submission of a sound and drama analysis of a video game (equivalent to 2400 words) (60%)
Hurdle requirement:
- Students must attend 80% of all scheduled classes and attempt all elements of assessment to be eligible for a pass in this subject
Late submission:
- Unless an extension has been granted, for essays/assignments submitted after the due date, the mark a student is awarded for their work will be reduced by 10% for each day the work is late. Using electronic submission means work may be submitted on any day.
- Unless an extension has been granted, assignments submitted later than 5 working days (or 1 week if due on a weekend) after the due date will not be marked, and will receive no marks
Last updated: 9 April 2025
Dates & times
- Semester 1
Time commitment details
96 hours (24 hours contact plus 72 hours (6hrs x12hrs) non-contact)
Last updated: 9 April 2025
Further information
- Texts
- Related Handbook entries
This subject contributes to the following:
Type Name Course Bachelor of Fine Arts (Dance) Course Bachelor of Fine Arts (Screenwriting) Course Diploma in Music Course Bachelor of Fine Arts (Animation) Course Bachelor of Fine Arts (Visual Art) Course Bachelor of Fine Arts (Music Theatre) Course Bachelor of Fine Arts (Film and Television) Course Bachelor of Fine Arts (Theatre Practice) Course Bachelor of Fine Arts (Contemporary Music) Course Bachelor of Fine Arts (Production) Informal specialisation Interactive Composition Specialisation Informal specialisation Jazz & Improvisation Specialisation - Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Arts
- Bachelor of Biomedicine
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Environments
- Bachelor of Science
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Please note Single Subject Studies via Community Access Program is not available to student visa holders or applicants
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Last updated: 9 April 2025