The Digital Screenscape (SCRN30005)
Undergraduate level 3Points: 12.5On Campus (Parkville)
Overview
Availability | Semester 2 |
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Fees | Look up fees |
This subject explores the impact that digital technologies have had in the world of screen media and in mediating the world around us. Film and television has, over the last century, become an integral part of our reality but, since the advent of the digital era, screen media have become even more integrated into the social sphere. This subject will focus on: applying diverse and interdisciplinary interpretative tools to analyse the impact of digital special effects on the cinema; the forms of player engagement made possible by the digital nature of video games; the advent of digital technology and the rise of the theme park; the phenomenon of the second screen and television viewing; the impact of screen media on the urbanscape.
Intended learning outcomes
On successful completion of this subject, students should have:
- developed an understanding of the historical development of digital technology within the context of entertainment screen histories;
- accounted for the impact that digital technology has had on traditional media, including film and television;
- an understanding of how screen technologies have impacted on the social environment; and
- a knowledge of key interpretative and theoretical models that have emerged in response to the digital screenscape.
Generic skills
At the completiion of this subject, students should gain the following generic skills:
- a capacity for critical thinking through the use of readings and discussion to develop an understanding of the considerations that underpin digital media studies;
- high-level written and oral communication skills through contribution to class discussions and the completion of assignments;
- skills in research through the preparation of class papers and assignments, including the use of online as well as print-based materials;
- skills in time management and planning through managing workloads for recommended reading, tutorial presentations and assessment requirements; and
- a capacity for theoretical analysis through engagement with a range of texts that offer different perspectives on publishing as a component of the wider field of cultural practices.
Last updated: 14 March 2025
Eligibility and requirements
Prerequisites
None
Corequisites
None
Non-allowed subjects
CULS30001 The Digital Mediascape; 106-320 The Digital Mediascape
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 14 March 2025
Assessment
Additional details
- An online blog equivalent to 1,500 words (40%), due during semester
- A written essay of 2,500 words (60%), due in the examination period
- Hurdle: This subject has a minimum hurdle requirement of 75% attendance and regular participation in tutorials. Assessment submitted late without an approved extension will be penalised at 10% per day. In-class tasks missed without approval will not be marked. All pieces of written work must be submitted to pass this subject.
Last updated: 14 March 2025
Dates & times
- Semester 2
Principal coordinator Djoymi Baker Mode of delivery On Campus (Parkville) Contact hours Total 60 hours: a1.5-hour lecture, a 1-hour tutorial and a 2.5-hour screening per week Total time commitment 170 hours Teaching period 23 July 2018 to 21 October 2018 Last self-enrol date 3 August 2018 Census date 31 August 2018 Last date to withdraw without fail 21 September 2018 Assessment period ends 16 November 2018
Time commitment details
170 hours
Last updated: 14 March 2025
Further information
- Texts
- Related Handbook entries
This subject contributes to the following:
Type Name Informal specialisation Non- allowed Breadth Subjects within the Bachelor of Design - relating to specific majors Major Screen and Cultural Studies - Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Biomedicine
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Environments
- Bachelor of Music
- Bachelor of Science
- Links to additional information
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Please note Single Subject Studies via Community Access Program is not available to student visa holders or applicants
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
- Available to Study Abroad and/or Study Exchange Students
Last updated: 14 March 2025