Masters Advanced Software Project (SWEN90013)
Graduate courseworkPoints: 25On Campus (Parkville)
Overview
Availability | Year Long |
---|---|
Fees | Look up fees |
AIMS
The aim of the subject is to give the students the knowledge and skills required to carry out real life software engineering projects. Students will work in large teams to develop a non-trivial software system for an external client using agile software engineering methods. Workshops are used to explore the application of advanced software engineering techniques to student projects and are drawn from topics in: analysis and modeling, product and project metrics, design and technologies, product testing and measurement and validation.
INDICATIVE CONTENT
Developing real-world software on time and under budget is a challenging task. Students will work in a team to solve a practical problem, applying sound engineering principles to the formulation and solution of their problem. Students will engage in the full software engineering life cycle from requirements engineering through to delivery, to develop a software solution for an external client.
This subject has been integrated with the Skills Towards Employment Program (STEP) and contains activities that can assist in the completion of the Engineering Practice Hurdle (EPH).
Intended learning outcomes
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
- Be able to design analyse, implement, test and deliver real-world software systems
- Be able to design software engineering processes appropriate to a specific problem or set of non-functional requirements
- Be able to research, understand and apply cutting edge computing technology to the solution of complex problems in software engineering
- Be able to work with external stakeholders to develop quality requirements specifications
- Be able to effectively manage large teams utilising a variety of software engineering processes
Generic skills
On completion of this subject students should have the following skills:
- Ability to apply knowledge of science and engineering fundamentals
- Ability to undertake problem identification, formulation, and solution
- Ability to utilise a systems approach to complex problems and to design and operational performance
- Proficiency in software engineering design
- Ability to conduct an engineering project
- Ability to communicate effectively, with the engineering team and with the community at large
- Ability to manage information and documentation
- Capacity for creativity and innovation
- Understanding of professional and ethical responsibilities, and commitment to them
- Ability to function effectively as an individual and in multidisciplinary and multicultural teams, as a team leader or manager as well as an effective team member.
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
Code | Name | Teaching period | Credit Points |
---|---|---|---|
SWEN90014 | Masters Software Engineering Project | Semester 2 (On Campus - Parkville) |
12.5 |
SWEN90006 | Software Testing and Reliability | Semester 2 (On Campus - Parkville) |
12.5 |
Corequisites
None
Non-allowed subjects
Students cannot enrol in and gain credit for this subject and:
SWEN40001
Recommended background knowledge
Completion of the following subject prior to enrolling in this subject is recommended:
SWEN40004
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Additional details
Each project team of 10 or more students is required to submit artefacts detailing their project management, analysis and design. Each team will be asked to make a number of presentations during the year that are not assessed but will be used to give feedback.
Assessment Components
Each individual student’s mark will be made up of the following components:
- A team mark (70%) based on the performance assessed for each of the sprints during the year (4x15%) and team presentations (10%).
- An individual mark (30%) based on the students’ individual contributions to the team submission (20%) and individual submissions for professional development (10%). There is a 50% hurdle on the individual component (to pass the subject at least 15 out of the 30 will be required for the individual component).
Intended Learning Outcomes (ILOs) 1, 2, 3, 4 and 5 are assessed based on the contributions to project throughout the year.
- Four team submissions using software tools during the year (15% each, 50 hours each per student, for a total of 200 hours). (Of the 80%, 60% will be assessed on team contribution, 20% on individual contribution). Due at the end of Semester 1, and at the end of weeks 4, 8, and 12 of Semester 2 or as modified by the coordinator (80%).
- Two team presentations (25 hours per student). Due at the end of Semesters 1 and 2 (10%)
- Individual submissions for professional development (25 hours). Spaced throughout the year. (10%)
Hurdle: To pass this subject, students must obtain at least 15 out of the 30 in their individual component and obtain at least 50% overall.
Last updated: 3 November 2022
Dates & times
- Year Long
Principal coordinator Leon Sterling Mode of delivery On Campus (Parkville) Contact hours 72 hours, comprising of one, 2 hour lecture and one, 1 hour workshop per week. Total time commitment 400 hours Teaching period 26 February 2018 to 21 October 2018 Last self-enrol date 9 March 2018 Census date 31 May 2018 Last date to withdraw without fail 21 September 2018 Assessment period ends 16 November 2018
Time commitment details
400 hours
Last updated: 3 November 2022
Further information
- Texts
- Subject notes
LEARNING AND TEACHING METHODS
The advanced software engineering project provides students with a realistic learning environment typically with an external client that wants to use the software. Teams are large and often consist of ten or more students.
Each student team is assigned a staff supervisor who acts as a mentor and guide throughout the project. Teams meet with their supervisor regularly to monitor progress and to discuss issues that arise during the project.
The subject comprises one lecture and one two-hour workshop per week. Lectures are used to coordinate the teams, deliver software engineering theory and practice relevant to the stage of the project reached, and to share experiences between the teams often in the form of short presentations. Workshops are used to discuss issues relevant to the team, and to help the team plan and manage their engineering processes.
INDICATIVE KEY LEARNING RESOURCES
The subject is administered through the Universities Learning Management System. Papers, tools and links to engineering processes and software engineering tools are available through the LMS. A standard development environment is provided that includes programming languages, libraries and development tools is provided to the students and is available on most engineering computers.
CAREERS / INDUSTRY LINKS
The software industry is expanding and along with it the demand for software engineers that are capable of the analytical and management skills beyond programming. The industry is also changing in the nature of the projects being undertaken with many software engineers now working in multidisciplinary project teams. The skills and experience gained in this subject are highly valued by employers and are often seen as a vital and necessary grounding for a career in software and technology related industries.
The subject aims to source projects from clients outside of the University where possible and thus seeks to expose students to the types of environments in which software engineering projects take place. Guest lectures by are also given to highlight aspects of industrial practice and to expose students to the practical aspects of software engineering.
- Related Handbook entries
This subject contributes to the following:
Type Name Specialisation (formal) Software with Business Specialisation (formal) Software - Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Please note Single Subject Studies via Community Access Program is not available to student visa holders or applicants
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
- Available to Study Abroad and/or Study Exchange Students
Last updated: 3 November 2022