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Design Processes and Principles B (FLTV90007)
Graduate courseworkPoints: 12.5On Campus (Southbank)
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Semester 2
Overview
Availability | Semester 2 |
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Fees | Look up fees |
This subject builds upon the skills and knowledge covered in Design Processes and Principles A to further develop students’ ability to understand and drive the design process. Studio-based classes and theoretical design projects will cover visual storytelling, costume design, research for period detail, design for character and designing non-naturalistic environments.
Intended learning outcomes
On completion of this subject students should be able to
- Demonstrate a deep understanding of the design process
- Perform research in an effective and organised manner to inform designing a particular period for screen
- Understand and apply design processes and principles to develop full designs for screen-based media
- Develop well considered designs for non-naturalistic settings
Generic skills
On completion of the subject students should have developed
• The ability to be organised and methodical in their approach to developing full designs
• The ability to apply theory in practice
• The ability to generate creative ideas and concepts
• The ability to accept and respond to constructive feedback
• The ability to creatively solve problems
Last updated: 3 November 2022
Eligibility and requirements
Prerequisites
FLTV90003 Design Processes and Principles A
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 3 November 2022
Assessment
Additional details
Design project 1 (equivalent to 2000 words)
Incorporating: Written rationale of designs, documentation of designs (including scale models, concept sketches, etc.)
Due Mid Semester
Worth 40%
Design Project 2 (equivalent to 3000 words)
Incorporating: Written rationale of designs, documentation of designs (including scale models, concept sketches, etc.)
Due End of semester
Worth 60%
Hurdle Requirement 80% attendance
Last updated: 3 November 2022
Dates & times
- Semester 2
Coordinator Jo Briscoe Mode of delivery On Campus (Southbank) Contact hours 4 hours per week for 12 weeks Total time commitment 120 hours Teaching period 29 July 2019 to 27 October 2019 Last self-enrol date 9 August 2019 Census date 31 August 2019 Last date to withdraw without fail 27 September 2019 Assessment period ends 22 November 2019 Semester 2 contact information
Time commitment details
120 hours per semester
Last updated: 3 November 2022
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Related Handbook entries
This subject contributes to the following:
Type Name Course Master of Production Design for Screen
Last updated: 3 November 2022