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  3. The Art of Game Music

The Art of Game Music (MUSI20173)

Undergraduate level 2Points: 12.5On Campus (Southbank)

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Year of offer2019
Subject levelUndergraduate Level 2
Subject codeMUSI20173
Semester 1
FeesSubject EFTSL, Level, Discipline & Census Date

This subject introduces the basics of creating music for video games. Aspects of the function and crafting of music for game use including, sound and visual interactivity, indeterminacy and the music dramatic narrative will be examined. The Art of Game Music is delivered as a lecture and workshop in a large group format and will illuminate the fundamental principles of music for video games. It is also a practical class forum for the workshop of game music tasks and provides the opportunity for the individual development and showing of work and group discussion of issues related to game music. During the course students will be required to engage in whole group discussion and to present complete and ongoing sound for games.

Intended learning outcomes

  • Develop an appreciation and understanding of the nature of making music for video games
  • Be cognisant of the key craft elements of music making for video games
  • Develop a practical appreciation of the video game music composition development process in a solo and group environment

Generic skills

  • Be critical and creative thinkers, with an aptitude for continued self-directed learning
  • Be adept at learning in a range of ways, including through information and communication technologies
  • Expand their analytical and cognitive skills through learning experiences in diverse subjects
  • Have the capacity to participate fully in collaborative learning and to confront unfamiliar problems

Last updated: 11 October 2019