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Public Event Design (PERF30001)

Undergraduate level 3Points: 12.5On Campus (Southbank)

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Year of offer2019
Subject levelUndergraduate Level 3
Subject codePERF30001
Availability(Quotas apply)
Winter Term
FeesSubject EFTSL, Level, Discipline & Census Date

This subject looks at the design and planning of events from the early court masques of Inigo Jones through to the large-scale public ceremonies of the modern Olympic Games. It explores opening ceremonies, public parades, marches and celebrations, static installations in public spaces, events in festivals, temporary venues built in public spaces and immersive environments, whereby city spaces and structures are repurposed for performance. The subject examines how designers, employing the medium of public event and spectacle, reimagine public space, taking something familiar and transforming it into something surprising, unexpected and remarkable. Against a backdrop of six lectures with accompanying readings and research this material provides a context for the student to develop their own hypothetical, ephemeral design project in a series of six design studios.

Intended learning outcomes

On successful completion of this subject, students should be able to:

  • analyse, evaluate and critique the effective manipulation of public space for an event;
  • articulate the ways public space and an audience interact;
  • identify compliance/OH&S issues surrounding public events;
  • select from a range of theories (performative, artistic, environmental, historical, philosophical, scientific, etc.) and apply them to the task at hand;
  • develop a design concept and produce documentation and materials to communicate that concept;
  • document the research and conceptual development of a design project, and reflect on the outcome.

Generic skills

  • cognitive skills to review critically, analyse, consolidate and synthesise knowledge about their discipline;
  • cognitive and technical skills to demonstrate a broad understanding of design with depth in at least one discipline;
  • cognitive and creative skills to exercise critical thinking and judgement in identifying and solving design problems with intellectual independence;
  • communication skills to present a clear, coherent and independent exposition of knowledge and ideas;
  • be able to participate in team work through involvement in syndicate groups and group discussions.

Last updated: 9 April 2019