Installations and Happenings (ABPL30069)
Undergraduate level 3Points: 12.5Dual-Delivery (Parkville)
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About this subject
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November - Dual-Delivery
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Installations and Happenings forms part of the Event Design specialisation.
This subject explores how small-scale events and temporary interventions can help designers and other stakeholder to reimagine public spaces. The subject’s examples include street and land art, pop-up parks, temporary installations, guerrilla gardens, and street performances. These precedents provide opportunities to examine a diversity of political tactics and place-making tools that designer-citizens can use to question, activate, and revitalise urban environments. The subject consists of lectures and seminars with accompanying readings, workshops, site-specific research, experience-based tasks, and design experiments. Students will have an opportunity to explore hands-on strategies for working at a variety of sites and communities. These strategies will uncover, critiques, and reinvent social, cultural, environmental, and more-than-human conditions of place. This research will inspire students to design and test spatial interventions that can foster dialogue, build social capital, and address critical global-to-local issues.
Intended learning outcomes
- Understand and articulate the histories, contemporary policies and design praxis governing installations and happenings in relation to public urban space;
- Strategically use a range of theories (performative, artistic, environmental, historical, philosophical, scientific, etc.) to make them relevant to the task at hand;
- Propose strategies, plans, designs and tactics to foster dialogue and address critical community issues.
- Develop a basic understanding of organisational and logistical issues, including health and safety, in relation to urban interventions and public events
- Analyse the quality of design outcomes in reference to objectives and criteria
- Effectively document and communicate the research and development of a design project from concept to implementation, and reflect on the outcome.
- Cognitive skills to review critically, analyse, consolidate and synthesise knowledge about their discipline;
- Cognitive and technical skills to demonstrate a broad understanding of design with depth in at least one discipline;
- Cognitive and creative skills to exercise critical thinking and judgement in identifying and solving design problems with intellectual independence;
- Communication skills to present a clear, coherent and independent exposition of knowledge and ideas;
- Collaboration skills to participate in team work through involvement in syndicate groups and group discussions.
Last updated: 3 November 2022