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Architecture Design Studio: Water (ABPL20028)
Undergraduate level 2Points: 12.5Dual-Delivery (Parkville)
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About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Please refer to the specific study period for contact information.
Overview
Availability | Semester 2 - Dual-Delivery |
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Fees | Look up fees |
The core of the undergraduate design sequence is the development of both design thinking and dexterity with tools. As an extension of (ABPL20027) Architecture Design Studio 1: Earth, the focus of this second design subject will be the generation and articulation of design possibilities through a series of studio projects. Linking these investigations will be the theme of water, which may be explored conceptually, metaphorically, structurally, or technologically – e.g. waterproofing, rain screens, hygiene, perspiration, sports centres, hydraulics, humidity, marine or riverine environments, pools.
This subject will involve the following software: Autodesk AutoCAD (recommended) or Autodesk Revit, Rhinoceros, Adobe Creative Suite (optional). Details of software availability and pricing are captured at https://msd.unimelb.edu.au/graduate-research/resources/it-support#software.
Intended learning outcomes
Having completed this subject it is expected that the student be able to:
- Understand urban systems and fabric; analyse and represent findings through multiscalar mapping and diagramming
- Understand the physical, social, cultural, historical, and ecological aspects of a particular site context, and the ability to incorporate context into architectural design projects
- Design to the specifics of the brief, understand and incorporate site and landscape interface
- Integrate historical and theoretical concepts and processes into design propositions
- Design a complex or series of interconnected buildings, that integrate and interface with urban or inner suburban landscapes
- Develop and demonstrate an understanding of scale and space from an urban to a domestic interior scale, relating to people, location and utilisation
- Negotiate individual design aspirations within the context of a team project
- Communicate and test ideas and design propositions through iterative use of orthographic drawing (analogue and digital), 3D-modelling (digital and physical), photomontage, renderings and animations
- Recognise and demonstrate awareness of the disciplinary frameworks and attributes of architecture
- Present, substantiate and advocate for design proposals in a public setting, and accept critique in a constructive manner
- Engage with and contribution to the design studio culture
Generic skills
- Graphic communication skills (including orthographic – plans, sections, elevations, axonometric and other like projections);
- Generation of design ideas;
- Appropriate use of design terminology;
- Time management and meeting deadlines;
- Both verbal and two-dimensional graphic presentation skills;
- Relation of representations to designs.
Last updated: 12 August 2022