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UX Design for Health and Wellbeing (ABPL90427)
Graduate courseworkPoints: 12.5Online
From 2023 most subjects will be taught on campus only with flexible options limited to a select number of postgraduate programs and individual subjects.
To learn more, visit COVID-19 course and subject delivery.
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Term 4
Email: continuing-education@unimelb.edu.au
Phone: + 61 3 8344 0149
Contact hours: https://unimelb.edu.au/professional-development/contact-us
Subject Coordinator - Andrew Mantel
Overview
Availability | Term 4 - Online |
---|---|
Fees | Look up fees |
UX is short for User Experience and is established within the disciplines of information technology, visual design and product design but is less well known with the built environment design professions. In this subject, we explore UX design for built environments by focussing on human-centred design that contributes positively to health and wellbeing. This subject will bring together designers and non-designers to develop skills to better research and understand the ways in which the built environment impacts diverse users. The partner subject called Evidence-based Design for Health & Wellbeing takes a health planning approach to consider how research evidence might best be developed and adopted to influence decision-making. In this subject, we focus on ourselves and others as users. Students will begin by developing personas based on research and interviews. Students then undertake a UX assessment of and UX plan of improvement for a self-selected built environment setting applying skills and knowledge developed across the subject. The built environment can be broadly conceptualised as the human-made spaces and places in which we live, learn, work, recreate, socialise and rehabilitate.
Intended learning outcomes
On completion of this subject, students should be able to:
- Demonstrate an advanced understanding of the multiple ways the built environment impacts user' experiences, health and wellbeing.
- Understand the range of qualitative and quantitative methodological bases used to evaluate user experiences in relation to health and wellbeing.
- Understand how policy, design, procurement and management impact user experiences.
- Develop complex and nuanced personas based on research.
- Critically reflect on personal biases and preferences while empathising how other users' experiences differ.
Generic skills
- Research through competent use of advanced information sources and retrieval of appropriate information.
- Cognitive skills to review, analsye, consolidate and synthesise knowledge, forming arguments from conflicting evidence;
- Specialised UX technical and creative skills applicable to other disciplines such as the use of personas;
- Presenting effectively using compelling arguments
- Time management and planning through organising workloads and substantial projects.
- Teamwork through online discussions and peer feedback.
Last updated: 31 January 2024
Eligibility and requirements
Prerequisites
None
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 31 January 2024
Assessment
Description | Timing | Percentage |
---|---|---|
Contribution to discussion board challenges
| Throughout the teaching period | 15% |
Analysis of literature on user experience related to an approved topic
| Week 2 | 15% |
Persona development and presentation
| Week 4 | 20% |
Project task applying UX design strategies
| Week 8 | 50% |
Last updated: 31 January 2024
Dates & times
- Term 4 - Online
Mode of delivery Online Contact hours Total time commitment 170 hours Pre teaching start date 10 October 2022 Pre teaching requirements During pre-teaching, students familiarise themselves with the online platform, resources and meet the instructors/tutors and each other in an online discussion. Teaching period 17 October 2022 to 11 December 2022 Last self-enrol date 11 October 2022 Census date 4 November 2022 Last date to withdraw without fail 25 November 2022 Assessment period ends 18 December 2022 Term 4 contact information
Email: continuing-education@unimelb.edu.au
Phone: + 61 3 8344 0149
Contact hours: https://unimelb.edu.au/professional-development/contact-us
Subject Coordinator - Andrew Mantel
Last updated: 31 January 2024
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Last updated: 31 January 2024