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The Art of Game Music (MUSI20173)
Undergraduate level 2Points: 12.5Online
To learn more, visit 2023 Course and subject delivery.
About this subject
- Overview
- Eligibility and requirements
- Assessment
- Dates and times
- Further information
- Timetable(opens in new window)
Contact information
Overview
Availability | Semester 1 - Online |
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Fees | Look up fees |
This subject introduces the basics of creating music for video games. Aspects of the function and crafting of music for game use including, sound and visual interactivity, indeterminacy and the music dramatic narrative will be examined.
The Art of Game Music is delivered online as a lecture and workshop in a large group format and will illuminate the fundamental principles of music for video games. It is also a practical online class forum for the workshop of game music tasks and provides the opportunity for the individual development and showing of work and online group discussion of issues related to game music.
During the subject students will be required to engage in online group discussion and to present complete and ongoing sound for games.
Intended learning outcomes
On completion of this subject, students should have:
- developed an appreciation and understanding of the nature of making music for video games;
- cognisance of the key craft elements of music making for video games;
- developed a practical appreciation of the video game music composition development process in a solo and group environment.
Generic skills
On completion of this subject, students should:
- be critical and creative thinkers, with an aptitude for continued self-directed learning;
- be adept at learning in a range of ways, including through information and communication technologies;
- expand their analytical and cognitive skills through learning experiences in diverse subjects;
- have the capacity to participate fully in collaborative learning and to confront unfamiliar problems.
Last updated: 27 April 2024
Eligibility and requirements
Prerequisites
None
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 27 April 2024
Assessment
Description | Timing | Percentage |
---|---|---|
Completion of individual game music tasks
| Second half of the teaching period | 15% |
Completion of an art of game music logbook that documents observation and practice
| End of the teaching period | 25% |
Completion and submission of original compositions for video games that are based on craft, skills and concepts presented during the Semester equivalent to 2150 words. In addition, a 250-word statement clearly describing how key terms and concepts of creating music for video games discussed throughout the semester are utilised in this original work OR Completion and submission of a sound and drama analysis of a video game (equivalent to 2400 words)
| During the assessment period | 60% |
Hurdle requirement: Students must attend 80% of all scheduled classes | Throughout the teaching period | N/A |
Hurdle requirement: Students must submit all elements of assessment to be eligible for a pass in this subject. For the purposes of meeting this hurdle requirement, each submitted assessment must be complete and constitute a genuine attempt to address the requirements of the task. Submitting only part of an assessment (e.g. only the title page) or an assessment on an irrelevant topic will not meet this hurdle requirement. | Throughout the teaching period | N/A |
Last updated: 27 April 2024
Dates & times
- Semester 1 - Online
Coordinator Mark Pollard Mode of delivery Online Contact hours 24 hours, comprising one 2-hour online lecture/workshop per week Total time commitment 170 hours Teaching period 27 February 2023 to 28 May 2023 Last self-enrol date 10 March 2023 Census date 31 March 2023 Last date to withdraw without fail 5 May 2023 Assessment period ends 23 June 2023
Last updated: 27 April 2024
Further information
- Texts
Prescribed texts
There are no specifically prescribed or recommended texts for this subject.
- Related Handbook entries
This subject contributes to the following:
Type Name Course Bachelor of Music Course Diploma in Music - Breadth options
This subject is available as breadth in the following courses:
- Bachelor of Arts
- Bachelor of Biomedicine
- Bachelor of Commerce
- Bachelor of Design
- Bachelor of Environments
- Bachelor of Fine Arts (Acting)
- Bachelor of Fine Arts (Animation)
- Bachelor of Fine Arts (Dance)
- Bachelor of Fine Arts (Film and Television)
- Bachelor of Fine Arts (Music Theatre)
- Bachelor of Fine Arts (Production)
- Bachelor of Fine Arts (Screenwriting)
- Bachelor of Fine Arts (Theatre)
- Bachelor of Fine Arts (Visual Art)
- Bachelor of Science
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
- Available to Study Abroad and/or Study Exchange Students
This subject is available to students studying at the University from eligible overseas institutions on exchange and study abroad. Students are required to satisfy any listed requirements, such as pre- and co-requisites, for enrolment in the subject.
Last updated: 27 April 2024