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Innovation, Design, and Society (ANTH30019)
Undergraduate level 3Points: 12.5Not available in 2024
About this subject
Overview
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What makes innovation successful? How are innovative products or processes able to capture our imagination and desires? Can technology offer sustainable solutions for a world on the brink of ecological and social catastrophes? What are the social costs of innovation? This subject allows students to explore first-hand the social dynamics that make innovation possible. In partnership with startups, companies, or public sector innovators, students will conduct hands-on research to understand how new technologies, including robots or apps, can help solve social or business challenges. Students who take this subject will be introduced to design-thinking and asked to transform their observations and critiques into advice for building new solutions. Through its participatory approach, this subject allows students to become active contributors in the design process and build their creativity and research skills in the job market.
Intended learning outcomes
Upon successful completion of this subject, students should be able to:
- Distinguish the social and cultural components that shape innovation and design
- Discuss how anthropologists have approached and researched innovation and design in academic and industry settings
- Develop a critical sensibility towards the political and economic processes that frame innovation and design
- Develop first-hand, practical knowledge of how innovative ideas can be implemented in practices
- Design, manage, and execute research projects aimed at providing ethnographic insights for our partners
- Communicate effectively in written and oral formats, collaborate in groups with people of diverse disciplinary and cultural backgrounds.
Last updated: 8 November 2024