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Gaming and the Writer (FLTV20011)
Undergraduate level 2Points: 12.5On Campus (Southbank)
Overview
Availability | Semester 2 |
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Fees | Look up fees |
This subject introduces concepts and practices used by writers in the games industry. Through a series of workshops and exercises, students will be introduced to gaming concepts and learn basic game development and writing skills, including interactive narrative writing. Students will also gain knowledge of the current gaming landscape.
Working in small groups, students will be required to conceive and develop an original concept for a gaming project. They will pitch and present their game in the appropriate professional format. Students will also be required to write and create a basic online interactive narrative.
Intended learning outcomes
On completion of this subject, students should be able to:
- conceive and develop an original concept for a gaming project at an introductory level;
- pitch a gaming concept to an industry panel;
- write an interactive narrative using an online tool;
- discuss and apply industry practices for writers in the computer games industry at an introductory level.
Generic skills
On completion of this subject, students should be able to:
- communicate effectively, in oral, written and digital forms;
- develop and implement innovative and creative ideas;
- give and receive constructive feedback;
- work as part of a team to achieve a common goal;
- apply critical thinking, analytical and problem-solving skills to unfamiliar challenges;
- manage competing demands on time, including self-directed project work.
Last updated: 8 November 2024