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Competition and Strategy (ECON20005)
Undergraduate level 2Points: 12.5On Campus (Parkville)
About this subject
Contact information
Semester 2
Overview
Availability | Semester 2 |
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Fees | Look up fees |
This is an introductory course in game theory and information economics. Topics include static and dynamic models of strategic interaction, decision making under uncertainty, adverse selection, signalling and screening models, coordination and cooperation, horizontal and vertical integration, collusion and product differentiation. Empirical examples, applications to business and public policy and field evidence will be emphasised.
Intended learning outcomes
On successful completion on this subject, students should be able to:
- Develop game theoretic and strategic reasoning and its application to real-world phenomena
- Develop a basic understanding of information economics and how contracts can help alleviate problems related to asymmetric information
- Develop background on imperfectly competitive markets and the role for anti-trust policy
Generic skills
- High level of development: written communication; problem solving; application of theory to practice; interpretation and analysis; critical thinking; synthesis of data and other information; evaluation of data and other information; receptiveness to alternative ideas.
- Moderate level of development: oral communication; collaborative learning; team work; accessing data and other information from a range of sources.
- Some level of development: statistical reasoning; use of computer software; accessing data and other information from a range of sources.
Last updated: 11 February 2025