Prototyping for Commercialisation (ENGR90050)
Graduate courseworkPoints: 25On Campus (Parkville)
Overview
Availability | Semester 2 (Extended) |
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Fees | Look up fees |
Often prototyping is the best way to resolve unknown issues with an innovation idea. By building a version of the proposed solution, or an aspect of a version, innovators can learn a huge amount about the problem they are trying to solve. When we learn by doing, we discover things that we don’t even consider when we treat design as a purely analytical problem. Also, innovators can also learn a huge amount from potential users. Users have trouble judging something they have not experienced, so you need to give them a prototype to find out what they think, and to stimulate them to provide suggestions.
This subject addresses the practicalities of building prototypes on behalf of a project sponsor, and validating them with users. It focuses on four broad subject domains: (1) prototypes – working out what your prototype should test, designing it, building it, using it to conduct the test, and then iterating it (2) project management – managing a project without a deterministic outcome, where you go through three rounds of designing and building prototypes, using them to test key hypotheses, capturing your learnings, and then iterating the design, (3) sponsor management – bringing a project sponsor along on the journey with you so you respond to their needs and they recognise the validity and value of the prototypes you are building, but you complete the project within the available budget (particularly of your time), and (4) communication – not only will you develop skills to communicate in a way that helps you move the project forward, but you will also learn how to receive and respond to feedback, and how to design and facilitate a workshop of diverse stakeholders.
The subject has a limited amount of classroom time, and a lot of time working on your project, assisted by a project mentor, being a member of the Faculty, and other students in the subject. Depending on your project a technical mentor may also be required. After you have completed the three rounds of prototyping, each of which may involve one or more prototypes, you will design, facilitate, and write up a workshop in which you present your results and work with key stakeholders work to explore next steps for your project. You will complete the subject by writing a reflective essay about one key learning from your experience.
Please Note:
International Students already in Australia enrolled in a full-time course registered on the Commonwealth Register of Institutions and Courses for Overseas Students will be able to enrol/complete the Graduate Certificate of Innovation Practice.
Intended learning outcomes
On completion of this subject, students should be able to:
- Recognise when prototyping is an appropriate strategy for an innovation problem, design and build an appropriate prototype, and use it test key design hypotheses
- Scope, plan and implement project activities to effectively manage a project with high levels of uncertainty, such as a prototyping project
- Manage conflicting demands from multiple stakeholders
- Effectively communicate complex ideas to and receive complex feedback from multiple audiences, and effectively facilitate the further development of those ideas through those audiences.
Generic skills
- Problem identification
- Problem solving
- Project management
- Stakeholder management
- Communication and development of complex ideas
Last updated: 4 March 2025