Gaming and the Writer (FLTV20011)
Undergraduate level 2Points: 12.5On Campus (Southbank)
Overview
Availability | Semester 2 |
---|---|
Fees | Look up fees |
This subject introduces concepts and practices used by writers in the games industry. Through a series of workshops and exercises, students will be introduced to gaming concepts and learn basic game development and writing skills, including interactive narrative writing. Students will also gain knowledge of the current gaming landscape.
Working in small groups, students will be required to conceive and develop an original concept for a gaming project. They will pitch and present their game in the appropriate professional format. Students will also be required to write and create a basic online interactive narrative.
Intended learning outcomes
On completion of this subject, students should be able to:
- conceive and develop an original concept for a gaming project at an introductory level;
- pitch a gaming concept to an industry panel;
- write an interactive narrative using an online tool;
- discuss and apply industry practices for writers in the computer games industry at an introductory level.
Generic skills
On completion of this subject, students should be able to:
- communicate effectively, in oral, written and digital forms;
- develop and implement innovative and creative ideas;
- give and receive constructive feedback;
- work as part of a team to achieve a common goal;
- apply critical thinking, analytical and problem-solving skills to unfamiliar challenges;
- manage competing demands on time, including self-directed project work.
Last updated: 4 March 2025
Eligibility and requirements
Prerequisites
All of
Code | Name | Teaching period | Credit Points |
---|---|---|---|
FLTV20012 | Screenwriting Practices 2A | Semester 1 (On Campus - Southbank) |
25 |
FLTV20018 | Writing for the Youth Screen Market | Semester 1 (On Campus - Southbank) |
12.5 |
Corequisites
None
Non-allowed subjects
None
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 4 March 2025
Assessment
Description | Timing | Percentage |
---|---|---|
10-minute group presentation on games writing
| First half of the teaching period | 20% |
Interactive narrative practical project
| Mid teaching period | 40% |
10-minute game development group oral pitch and creation of game 'sell' documents
| During the assessment period | 40% |
Hurdle requirement: Students must attend a minimum of 75% of all scheduled classes. | Throughout the teaching period | N/A |
Hurdle requirement: Students must submit all elements of assessment to be eligible for a pass in this subject. For the purposes of meeting this hurdle requirement, each submitted assessment must be complete and constitute a genuine attempt to address the requirements of the task. Submitting only part of an assessment task (e.g. only the title page) or an assessment on an irrelevant topic will not meet this hurdle requirement. | Throughout the teaching period | N/A |
Last updated: 4 March 2025
Dates & times
- Semester 2
Coordinator Luke Devenish Mode of delivery On Campus (Southbank) Contact hours 40 hours, comprising 4 hours of seminars, workshops, and tutorials per week Total time commitment 204 hours Teaching period 28 July 2025 to 26 October 2025 Last self-enrol date 8 August 2025 Census date 1 September 2025 Last date to withdraw without fail 26 September 2025 Assessment period ends 21 November 2025 Semester 2 contact information
Luke Devenish: luke.devenish@unimelb.edu.au
What do these dates mean
Visit this webpage to find out about these key dates, including how they impact on:
- Your tuition fees, academic transcript and statements.
- And for Commonwealth Supported students, your:
- Student Learning Entitlement. This applies to all students enrolled in a Commonwealth Supported Place (CSP).
Subjects withdrawn after the census date (including up to the ‘last day to withdraw without fail’) count toward the Student Learning Entitlement.
Last updated: 4 March 2025
Further information
- Texts
- Related Handbook entries
Last updated: 4 March 2025