Software Systems Project (SWEN30007)
Undergraduate level 3Points: 12.5Not available in 2025
About this subject
Overview
Fees | Look up fees |
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AIMS
The aim of the subject is to give students an understanding of how and when to apply their knowledge of computer science and software engineering in the development of a non-trivial software system. The subject also aims to give students an understanding of the importance of analysis, design and management activities within a development process and to provide a realistic environment in which students understand how the practical aspects of computer science and software engineering are applied to real world projects.
INDICATIVE CONTENT
Students will work in teams to analyse, design, implement and test a non-trivial software system for a realistic client. A key part of the project is for students to develop and manage a repeatable process in order to deliver a quality software product Workshops will explore the application of theory to the project and include selected topics drawn from: requirements analysis, design, implementation, testing and software project management relevant to the phase of the project that students are currently working on.
Intended learning outcomes
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
- Be able to analyse, design implement and test a non-trivial software system
- Be able to undertake problem identification, formulation and solution
- Be able to communicate effectively, not only with engineers but also with the community at large
- Be able to apply software engineering principles to the development of non-trivial projects.
Generic skills
On completion of this subject students should have developed the following skills:
- Ability to apply knowledge of science and software engineering fundamentals
- Ability to undertake problem identification, formulation, and solution
- Proficiency in software engineering design
- Ability to conduct an engineering project
- Ability to communicate effectively, with the engineering team and with the community at large
- Ability to manage information and documentation
- Capacity for creativity and innovation
- Understanding of professional and ethical responsibilities, and commitment to them
- Ability to function effectively as an individual and in multidisciplinary and multicultural teams, as a team leader or manager as well as an effective team member
- Capacity for lifelong learning and professional development.
Last updated: 4 March 2025
Eligibility and requirements
Prerequisites
Code | Name | Teaching period | Credit Points |
---|---|---|---|
SWEN30006 | Software Modelling and Design |
Semester 1 (On Campus - Parkville)
Semester 2 (On Campus - Parkville)
|
12.5 |
Corequisites
None
Non-allowed subjects
SWEN30004 Software Engineering Project
COMP30016
433-340 Software Engineering Project
Inherent requirements (core participation requirements)
The University of Melbourne is committed to providing students with reasonable adjustments to assessment and participation under the Disability Standards for Education (2005), and the Assessment and Results Policy (MPF1326). Students are expected to meet the core participation requirements for their course. These can be viewed under Entry and Participation Requirements for the course outlines in the Handbook.
Further details on how to seek academic adjustments can be found on the Student Equity and Disability Support website: http://services.unimelb.edu.au/student-equity/home
Last updated: 4 March 2025
Assessment
Description | Timing | Percentage |
---|---|---|
The analysis and process-related documentation totalling approximately 8000-10000 words, and includes: A project management component assessing the team's ability to manage a repeatable process, reviewed in week 3 An analysis and design component assessing the team's ability to apply software engineering principles and techniques to the development of a software system, reviewed in weeks 5 and 7 and 9 A test planning component assessing the team's ability to apply software engineering knowledge of validation and verification, reviewed in weeks 7 and 9.
| From Week 3 to Week 9 | 55% |
A final release, of Software, that assesses the team's ability to develop a non-trivial software system using software engineering principles and techniques
| Week 12 | 30% |
A component of the marks will be based on the individual's contribution to the project over the course of the semester | Throughout the teaching period | 15% |
Additional details
The subject is assessed on the project management, problem analysis, software design, implementation and testing, artefacts generated during the project and submitted at the end of the project, and on a final report submitted by the team at the end of the project.
A component of each submission addresses each of the Intended Learning Outcomes (ILOs)
ILOs 1, 2, and 4 are specifically addressed by the final release (item 2)
ILO 3 is specifically addressed via the project management component of item 1
Last updated: 4 March 2025
Dates & times
Not available in 2025
Time commitment details
170 hours
Last updated: 4 March 2025
Further information
- Texts
- Subject notes
LEARNING AND TEACHING METHODS
The software systems project provides a realistic learning environment with a realistic product specification.
Tutors in the subject act as mentors and guide teams throughout the project. The interaction between the student team and the tutors often raise issues that provide the topics for workshops.
The subject comprises one lecture and one two-hour workshop per week. Lectures are used to coordinate the teams, deliver software engineering theory and practice relevant to the stage of the project reached, and to share experiences between the teams. Workshops are used to discuss issues raised within the project, translate theory to practice relevant to the stage of the project reached, to provide hands-on practice with tools, and to share experiences.
INDICATIVE KEY LEARNING RESOURCES
The subject is administered through the Universities Learning Management System. Templates for the various artefacts, guidelines on engineering processes and links to software engineering tools are available through the LMS. A standard development environment is provided that includes programming languages, libraries and development tools is provided to the students and is available on most engineering computers.
CAREERS / INDUSTRY LINKS
The software industry is expanding and along with it the demand for software engineers that are capable of the analytical and management skills beyond programming. The industry is also changing in the nature of the projects being undertaken with many software engineers now working in multidisciplinary project teams. The skills and experience gained in this subject are valued by employers and are often seen as a necessary grounding for a career in software and technology related industries.
The subject aims to source product ideas from clients outside of the Department where possible and thus seeks to expose students to the types of environments in which software engineering projects take place. Guest lectures by are also given to highlight aspects of industrial practice and to expose students to the practical aspects of software engineering.
- Available through the Community Access Program
About the Community Access Program (CAP)
This subject is available through the Community Access Program (also called Single Subject Studies) which allows you to enrol in single subjects offered by the University of Melbourne, without the commitment required to complete a whole degree.
Please note Single Subject Studies via Community Access Program is not available to student visa holders or applicants
Entry requirements including prerequisites may apply. Please refer to the CAP applications page for further information.
Additional information for this subject
Subject coordinator approval required
- Available to Study Abroad and/or Study Exchange Students
Last updated: 4 March 2025