Industry Practice Part 2 (DPSS90011)
Graduate courseworkPoints: 25On Campus (Southbank)
About this subject
Contact information
Semester 2 (Early-Start)
Leon Salom: leon.salom@unimelb.edu.au
Overview
Availability | Semester 2 (Early-Start) |
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Fees | Look up fees |
Please refer to DPSS90010 Industry Practice Part 1 for full details.
In this subject, students formulate and develop a thorough understanding of the tools and skills required for a professional design practice.
Through a series of guest lectures and projects students gain a comprehensive understanding of the industry. Topics include the funding bodies and organisations that support the creative arts industries, professional behaviour, team leadership and management. Students will also prepare a professional portfolio and develop interview skills.
Placement
Students propose and carry out two 200-hour industry investigations, which will include at least one placement in a professional production environment. Placements may be local, national or international and may incur costs in addition to tuition fees. Students document their experience then share their findings and insights with their peers.
This subject is the second part of a two-subject sequence, taught over two consecutive study periods.
Students are required to enrol in DPSS90010 Industry Practice Part 1 (25 points) and DPSS90011 Industry Practice Part 2 (25 points), consecutively, for a total enrolment of 50 points. Students will receive a 'CNT' grade for Part 1. An overall result for the subject is given following completion of the two-subject sequence.
Assessment, Subject Intended Learning Outcomes, and Total Time Commitment applies to the entire enrolment across Parts 1 and 2 of the subject.
The Total Time Commitment for the subject is approximately 680 hours, inclusive of the two study periods (DPSS90010 Industry Practice Part 1 (25 points) and DPSS90011 Industry Practice Part 2 (25 points)).
Intended learning outcomes
On completion of this subject, students should be able to:
- propose and complete a targeted investigative project;
- engage with professional designers in the creative arts for the purposes of gaining insight into the field;
- analyse their findings in the context of their own practice;
- produce a portfolio of their design work for the purpose of gaining employment;
- present themselves professionally in an interview;
- apply for grants and other potential funding;
- identify key bodies and organisations within the live performance, film and television, graphic design, and other creative arts industries;
- present findings with clarity and insight.
Generic skills
On completion of this subject, students should be able to:
- develop advanced skills and techniques applicable to the discipline;
- demonstrate well-developed problem-solving abilities in the discipline area, characterised by flexibility of approach;
- apply advanced competencies in areas of professional practice and/or scholarship;
- articulate their knowledge and understanding in oral and written presentations;
- establish an advanced understanding of the national and international context of the specialist area;
- manage competing demands on time, including self-directed project work;
- exemplify the values arising from participation in projects requiring team-work.
Last updated: 8 November 2024