Play as Pedagogy in Digital Spaces (EDUC91330)
Graduate courseworkPoints: 12.5On Campus (Parkville)
About this subject
Contact information
Semester 2 (Extended)
Overview
Availability | Semester 2 (Extended) |
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Fees | Look up fees |
This subject explores the role of educators in supporting learners to explore and learn through play and design in digital spaces. Through experimenting with tools such as 3D printing, robotics, digital game-based learning and game creation and virtual worlds, this subject positions educators as facilitators in creating learning experiences requiring their students to solve real world problems. Through a series of open-ended scenarios, students investigate and critically engage with the theory and practices underpinning conceptualisations of digital play. Building on the student’s professional and personal knowledge, this subject provides an examination of the pedagogical knowledge and skills required to effectively teach through play in and through digital spaces. Through this process, educators will reflect on the implications for utilising play as pedagogy in their professional contexts.
Intended learning outcomes
On completion of this subject, students should be able to:
- Critically evaluate the use of digital tools using evidence-informed decision making and stakeholder voice
- Use design-based thinking processes to design digital artefacts that support learning
- Review, contrast and critically evaluate major theoretical conceptualisations of play as pedagogy
- Investigate the relationship between user identity, user environment and the affordances of digital tools from a diverse range of perspectives
- Identify and explore tensions in the implementation of digital play in formal and informal educational settings through the lens of research.
Generic skills
This subject will assist students to develop the following transferable skills:
- Communication of knowledge through oral, written and digital forms
- Linking theory and practice
- Collaborative and teamwork skills through working with fellow students
- Digital literacy.
Last updated: 4 March 2025