The Art of Game Music (MUSI20173)
Undergraduate level 2Points: 12.5Online
About this subject
Contact information
Semester 1
For all administrative enquiries, e.g. enrolment, class registration, special consideration enquiries: Contact Stop 1
For all academic enquiries, e.g. assessment, subject matter enquiries:
Jordie Gilmour: jordie.gilmour@unimelb.edu.au
Overview
Availability | Semester 1 - Online |
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Fees | Look up fees |
This subject introduces the basics of creating music for video games. Aspects of the function and crafting of music for game use including, sound and visual interactivity, indeterminacy and the music dramatic narrative will be examined.
The Art of Game Music is delivered online as a lecture and workshop in a large group format and will illuminate the fundamental principles of music for video games. It is also a practical online class forum for the workshop of game music tasks and provides the opportunity for the individual development and showing of work and online group discussion of issues related to game music.
During the subject students will be required to engage in online group discussion and to present complete and ongoing sound for games.
Intended learning outcomes
On completion of this subject, students should have:
- developed an appreciation and understanding of the nature of making music for video games;
- cognisance of the key craft elements of music making for video games;
- developed a practical appreciation of the video game music composition development process in a solo and group environment.
Generic skills
On completion of this subject, students should:
- be critical and creative thinkers, with an aptitude for continued self-directed learning;
- be adept at learning in a range of ways, including through information and communication technologies;
- expand their analytical and cognitive skills through learning experiences in diverse subjects;
- have the capacity to participate fully in collaborative learning and to confront unfamiliar problems.
Last updated: 14 March 2025