The Art of Game Music (MUSI20173) // Assessment
About this subject
Contact information
Semester 1
For all administrative enquiries, e.g. enrolment, class registration, special consideration enquiries: Contact Stop 1
For all academic enquiries, e.g. assessment, subject matter enquiries:
Jordie Gilmour: jordie.gilmour@unimelb.edu.au
Assessment
Description | Timing | Percentage |
---|---|---|
Completion of individual game music tasks
| Second half of the teaching period | 15% |
Completion of an art of game music logbook that documents observation and practice
| End of the teaching period | 25% |
Completion and submission of original compositions for video games that are based on craft, skills and concepts presented during the Semester equivalent to 2150 words. In addition, a 250-word statement clearly describing how key terms and concepts of creating music for video games discussed throughout the semester are utilised in this original work OR Completion and submission of a sound and drama analysis of a video game (equivalent to 2400 words)
| During the assessment period | 60% |
Hurdle requirement: Students must attend 80% of all scheduled classes | Throughout the teaching period | N/A |
Hurdle requirement: Students must submit all elements of assessment to be eligible for a pass in this subject. For the purposes of meeting this hurdle requirement, each submitted assessment must be complete and constitute a genuine attempt to address the requirements of the task. Submitting only part of an assessment (e.g. only the title page) or an assessment on an irrelevant topic will not meet this hurdle requirement. | Throughout the teaching period | N/A |
Last updated: 14 March 2025