|Year of offer||2019|
|Subject level||Undergraduate Level 1|
|Fees||Subject EFTSL, Level, Discipline & Census Date|
This subject is concerned with building a foundation for design as a discipline, introducing students to the role of representation in design and architecture in contemporary practice. The subject aims to develop student's skills by teaching them how to carefully observe and analyse information using different forms of media.
A series of lectures will introduce students to a range of vector based representation techniques. Why do designers draw? What is the role of representation? This subject emphasises the importance of developing a critical understanding of representational devices and operative design techniques.
The subject will explore key ideas addressed in the lecture series and put them into practice using a variety of representation techniques including orthogonal projection (by hand), model making, 2D vector based drawing and 3D modelling using common industry software.
Students will learn how to manage data, information and representation workflows between different software, how to represent spatial information, how to draw and model with care and develop a critical eye.
At the end of semester, students will design and prepare their own portfolio.
Note: Students are encouraged to purchase a laptop with suggested faculty specifications. Further information can be found on https://msd.unimelb.edu.au/abp-specialist-it-support
This subject requires students to purchase tools and materials for the successful completion of 2D and 3D assessment tasks. Equipment includes tools beneficial for future subjects within the degree, but also consumables such as printing and modelling material. Estimated total costs are $200 to $300 per person.
Intended learning outcomes
Students who have successfully completed this subject should have;
- Developed skills in drawing and representational techniques to communicate design ideas and thinking
- Developed skills in working across different media and common industry software
- Developed observational and analytical skills through drawing and making
- An understanding of scale, orthographic projection and other representation techniques including architecture drafting
- An understanding of the application of architectural drawing conventions
- Developed representation and compositional skills
- An understanding of the role of representation and its function in contemporary design and practice
- An understanding of portfolio design and layout using common industry software
- Ability to integrate digital tools in presentation and communication of design ideas and thinking
On completion of the subject, students would have developed the following skills:
- Observation and visual analysis skills;
- Developed a familiarity with basic techniques in drawings undertaken with analogue and digital media;
- Develop communication skills through drawings and other media;
- Developed capacity for independent critical thought, creative inquiry and self-directed learning;
- Developed an understanding of how such techniques are related to creative thinking.