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  3. Video Games: Remaking Reality

Video Games: Remaking Reality (CCDP10003)

Undergraduate level 1Points: 12.5On Campus (Parkville)

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Year of offer2019
Subject levelUndergraduate Level 1
Subject codeCCDP10003
Semester 1
Semester 2
FeesSubject EFTSL, Level, Discipline & Census Date

This course is a full overview of Video Games. The great games, the history, the techniques, and the future of this developing medium and industry are explored in 12 weeks. Games have developed from simple electronic entertainment in the 70s to an epic cinematic medium that now is larger than the entire film industry and one of the most popular and complex forms of art and virtual reality in the 21st century.

Games have moved past being shoot and kill spectacles and are becoming a form of expression for millions of people and a new medium of social interaction and technological development that is engaging gamers and non-gamers alike.

As virtual reality becomes a greater part of ‘real life’ this course explores the complex network that makes up the video game world and the emerging group of designers and artists who are exploring new possibilities.

To understand the full picture of video games it is impossible to separate the commercial elements from the artistic and the technological from the social and mental. A wide range of disciplines need to be explored and the connections between them as well as looking at the game industry itself and how it is transforming.

Each week will combine the issues that surround games and an overview of the best and most complex games from multi million dollar blockbusters to the new ‘art games’ and independent games that re-invent the concept of a game.

Guest speakers from the game industry and from the arts, sciences and business will share their perspective on the state of the present and new ideas that will shape the future. Tutorials will present new aspects of current and past games and students will discuss their experience with games and present ideas and new finds each week.

Intended learning outcomes

Upon completion of this subject students should be able to:

  • Have a broad understanding of video games and a full overview of the history, development, theory, current industry and possible future directions
  • Have developed an appreciation and understanding of the cross discipline nature of Video games and the hybrid creative and technical mix that makes games unique from other forms of expression
  • Be cognisant of and sympathetic to a broad range of art forms which have and do influence games within their technological and economic context.
  • Understand the technical aspects of developing a game in all of its forms from conception to design to individual and mulitplayer realizations
  • Appreciate the collaborative creative process and the aspects necessary for success in the presentation in a variety of media contexts and the social aspects and implications of engaging an international gaming and non gaming community
  • To develop a continuing interest in the specialist practices of different disciplines and to be curious about continuing further in-depth discipline specific studies in other courses.

Generic skills

Upon completion of this subject students should be able to:

  • Express a high level of knowledge and broad range of artistic influences problem solving and communication in games
  • Be critical and creative thinkers, with an aptitude for continued self-directed learning
  • Have the capacity to participate fully in collaborative learning and to have facility in applying creative problem solving to a range of specialist disciplines and applications both in games and how those issues may influence other innovative ideas

Upon completion of this subject students should be able to:

Last updated: 18 July 2019